Closed mpatsift closed 2 years ago
I tried using some other configs, but no change. This seems to be a predictable pattern:
TP_TO 1,4,2
)Sometimes our agent manages to complete its required trades before the pogoist disappears.
I haven't seen the Pogoist around the crafting table (as described in 5-5-1-M doc). Possibly a problem w whatever code implements the pogoist movement for this novelty?
Hi Matt. Thanks for the excellent documentation on this. The pogoist was teleporting to the wrong location. I fixed this in d587e7994ec4e1544a5e3b1134c256972f930e64 Now it should go to the crafting table, wait 4 actions, then back to the traders and repeat.
Thanks, Steven! I will try out the new version today. I think all three of those bugs have shown up in our tests recently.
Thanks,
Mike
Works at SIFT using https://github.com/StephenGss/PAL/commit/a92e35e3c4750892f7f876ab6ee861860d6296dd
Thanks!
During some (but not all) runs I've done using config
POGO_L05_T05_S01_X0100_M_U0015_V0_G00015_I0328_N2.json
the pogoist disappears from the game, making the game unsolvable (our agent needs to trade with the pogoist to make a pogo stick).This viz shows the game right after the pogoist has left the building. Its last observed command was
TP_TO 1,4,2
, which, I'm pretty sure, would jump it out of the room and out of the ground plane.Here's the pal-tournament.log, but I didn't see anything telling:
pal-tournament-log-pal-tournament-v2-shared-5-5-1-M-2022-03-24-153401-openmind0.gz
UPDATE: looking more closely at the other games in this tournament, I see the pogoist disappearing and (sometimes) reappearing in all the novel games. In most games the pogoist disappears for good after executing a
TP_TO 1,4,2
.(For sift ref: pal-tournament-v2-shared-5-5-1-M-2022-03-24-153401-openmind0)