Open ghost opened 12 years ago
Wow. I was trying to get the number of geoms down to make it run faster, but I never expected to do so well I would get a negative number of geoms! Just kidding. In all seriousness I've never experienced that issue and I'm not sure how it could have happened. Thanks for the feedback. I'll try to figure out what's going on.
This assertion is quite common. I experienced it popping up nearly instantly when scene is initialized at place seemingly underwater. Otherwise going to some direction for a bit also triggers it. Full console output as follows: