Open maluoi opened 4 years ago
When starting work on a full Vulkan renderer, lets start a pile of smaller tasks for it.
Also, does OpenGL stick around for WASM support, or does it get entirely replaced by the Vulkan renderer?
When starting work on a full Vulkan renderer, lets start a pile of smaller tasks for it.
Also, does OpenGL stick around for WASM support, or does it get entirely replaced by the Vulkan renderer?