SteveDunn / Gleed2D

Generic Level Editor 2D
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Texture Path Relative to ContentRoot is Always Wrong #38

Closed SkeetDroid closed 11 years ago

SkeetDroid commented 11 years ago

for example my content root is: C:\Users\Josh\Documents\Visual Studio 2012\Projects\FarSeerTest\FarSeerTest\FarSeerTestContent

and the texture path would be: FarSeerTestContent\Sprites\plat_long.png

but it should be just: \Sprites\plat_long.png

am i configuring something wrong or is this just a bug? i can manually edit each textures path, but this seems unnecessary

SkeetDroid commented 11 years ago

im really sorry, i already fixed it. after 2 days, it was so simple. just add a \ to the end of the contentRoot folder, like this: C:\Users\Josh\Documents\Visual Studio 2012\Projects\FarSeerTest\FarSeerTest\FarSeerTestContent\

SteveDunn commented 11 years ago

Thanks for the feedback. I do need to put something in the tool to alert people to this.

On 5 June 2013 03:06, SkeetDroid notifications@github.com wrote:

im really sorry, i already fixed it. after 2 days, it was so simple. just add a \ to the end of the contentRoot folder, like this: C:\Users\Josh\Documents\Visual Studio 2012\Projects\FarSeerTest\FarSeerTest\FarSeerTestContent\

— Reply to this email directly or view it on GitHubhttps://github.com/SteveDunn/Gleed2D/issues/38#issuecomment-18951424 .