Closed SkeetDroid closed 11 years ago
im really sorry, i already fixed it. after 2 days, it was so simple. just add a \ to the end of the contentRoot folder, like this: C:\Users\Josh\Documents\Visual Studio 2012\Projects\FarSeerTest\FarSeerTest\FarSeerTestContent\
Thanks for the feedback. I do need to put something in the tool to alert people to this.
On 5 June 2013 03:06, SkeetDroid notifications@github.com wrote:
im really sorry, i already fixed it. after 2 days, it was so simple. just add a \ to the end of the contentRoot folder, like this: C:\Users\Josh\Documents\Visual Studio 2012\Projects\FarSeerTest\FarSeerTest\FarSeerTestContent\
— Reply to this email directly or view it on GitHubhttps://github.com/SteveDunn/Gleed2D/issues/38#issuecomment-18951424 .
for example my content root is: C:\Users\Josh\Documents\Visual Studio 2012\Projects\FarSeerTest\FarSeerTest\FarSeerTestContent
and the texture path would be: FarSeerTestContent\Sprites\plat_long.png
but it should be just: \Sprites\plat_long.png
am i configuring something wrong or is this just a bug? i can manually edit each textures path, but this seems unnecessary