CEMU conventional shaders are utilized when UseSeperableShaders is disabled.
CEMU conventional shaders are generated with an _j suffix.
Bedford currently ignores these shaders in every case.
This PR probably doesn't cover every feature as I'm still very unfamiliar with Bedford and is not actually intended for you to merge. These are just the changes I made so that the bits of functionality I've used so far will work for the cases where I'm using conventional shaders.
I thought that it might be more useful for you to see the bits and bobs I ran into so far rather than just opening an issue.
CEMU conventional shaders are utilized when UseSeperableShaders is disabled. CEMU conventional shaders are generated with an
_j
suffix. Bedford currently ignores these shaders in every case.This PR probably doesn't cover every feature as I'm still very unfamiliar with Bedford and is not actually intended for you to merge. These are just the changes I made so that the bits of functionality I've used so far will work for the cases where I'm using conventional shaders.
I thought that it might be more useful for you to see the bits and bobs I ran into so far rather than just opening an issue.