SteveTownsend / AllGUDMeshGen

Skyrim SE Synthesis Patcher to generate meshes and handle alternate textures for All Geared Up Derivative
GNU General Public License v3.0
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AllGUD Synthesis error - fails to complete #37

Closed BrentW89 closed 2 years ago

BrentW89 commented 2 years ago

UPDATE: I fixed it by filling in the paths on the settings screen.

ALLGUD worked for a while and then in the past week or so has been giving the following error. I tried deleting and reinstalling the patcher but no luck. Error occurs with both the current Synthesis version: 0.21.4 Mutagen version: 0.34.1 version and the prior version. I have other synthesis mods that work fine.

Compiling No extra data to consider ("C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen"): "dotnet" "build \"AllGUDMeshGen.csproj\" --runtime win-x64 -c Release" Compiled Sha "a92cdabf3d4785f6003986b9486bd6566202ccd1" Running (""): "dotnet" "run --project \"C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\AllGUDMeshGen.csproj\" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath \"C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\" --ExtraDataFolder \"C:\Users\sales\Documents\Synthesis\Data\Skyrim VR\AllGUDMeshGen\" --GameRelease SkyrimVR --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath \"C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Synthesis\1 - AllGUDMeshGen\Synthesis.esp\" --PatcherName AllGUDMeshGen --PersistencePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Persistence" Mutagen version: 0.34.1 Mutagen sha: fdba08aed6d046d9b998345d0df21cacf90cb97f Synthesis version: 0.21.4 Synthesis sha: a1e9d0f7b4f087f424af382760b1e40f895da84b run-patcher --DataFolderPath "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data" --ExtraDataFolder "C:\Users\sales\Documents\Synthesis\Data\Skyrim VR\AllGUDMeshGen" --GameRelease SkyrimVR --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath "C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Synthesis\1 - AllGUDMeshGen\Synthesis.esp" --PatcherName AllGUDMeshGen --PersistencePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Persistence Prepping state. Language: English Using TextFileSharedFormKeyAllocator allocator Can use localization: True Localized: False Running patch. Reading settings: C:\Users\sales\Documents\Synthesis\Data\Skyrim VR\AllGUDMeshGen\settings.json Settings Errors: 2 Skeleton Patcher cannot use as both Input and Output Folder Item Positioner cannot use as both Input and Output Folder System.ArgumentException: Bad Settings: AllGUD Patcher cannot run. Check diagnostic output and fix problems. at AllGUD.ScriptLess.RunPatch(IPatcherState2 state) in C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\Program.cs:line 53 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass12_02.<b0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 103 --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 555 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 453 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass36_0.<b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 416 Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRunner.Run(RunSynthesisPatcher settings, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Patchers\Running\Solution\SolutionPatcherRunner.cs:line 55 at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Patchers\Running\Solution\SolutionPatcherRun.cs:line 57 at Synthesis.Bethesda.Execution.Running.Runner.RunAPatcher.Run(IGroupRun groupRun, PatcherPrepBundle prepBundle, CancellationToken cancellation, Nullable`1 sourcePath, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\RunAPatcher.cs:line 70

SteveTownsend commented 2 years ago

Settings Errors: 2 Skeleton Patcher cannot use as both Input and Output Folder Item Positioner cannot use as both Input and Output Folder

From these errors, it looks like the Input and Output Folders for these sections are both blank. Check your settings.

On Wed, Jan 12, 2022 at 10:39 AM BrentW89 @.***> wrote:

ALLGUD worked for a while and then in the past week or so has been giving the following error. I tried deleting and reinstalling the patcher but no luck:

No extra data to consider Compiling ("C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen"): "dotnet" "build "AllGUDMeshGen.csproj" --runtime win-x64 -c Release" Compiled Sha "a92cdabf3d4785f6003986b9486bd6566202ccd1" (""): "dotnet" "run --project "C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\AllGUDMeshGen.csproj" --runtime win-x64 -c Release --no-build check-runnability --DataFolderPath "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data" --GameRelease SkyrimVR --LoadOrderFilePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Plugins.txt" Running (""): "dotnet" "run --project "C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\AllGUDMeshGen.csproj" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data" --ExtraDataFolder "C:\Users\sales\Documents\Synthesis\Data\Skyrim VR\AllGUDMeshGen" --GameRelease SkyrimVR --LoadOrderFilePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Plugins.txt --OutputPath "C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\1

  • AllGUDMeshGen" --PatcherName AllGUDMeshGen --PersistencePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Persistence" Mutagen version: 0.34.1 Mutagen sha: fdba08aed6d046d9b998345d0df21cacf90cb97f Synthesis version: 0.21.4 Synthesis sha: a1e9d0f7b4f087f424af382760b1e40f895da84b run-patcher --DataFolderPath "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data" --ExtraDataFolder "C:\Users\sales\Documents\Synthesis\Data\Skyrim VR\AllGUDMeshGen" --GameRelease SkyrimVR --LoadOrderFilePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath "C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\1
  • AllGUDMeshGen" --PatcherName AllGUDMeshGen --PersistencePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Persistence Prepping state. Language: English Using TextFileSharedFormKeyAllocator allocator Can use localization: True Localized: False Running patch. Reading settings: C:\Users\sales\Documents\Synthesis\Data\Skyrim VR\AllGUDMeshGen\settings.json System.ArgumentException: Bad Settings: AllGUD Patcher cannot run. Check diagnostic output and fix problems. at AllGUD.ScriptLess.RunPatch(IPatcherState2 state) in C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\Program.cs:line 53 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass12_02.d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 103 --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 555 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 453 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass36_0.<b1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 416 Settings Errors: 2 Skeleton Patcher cannot use as both Input and Output Folder Item Positioner cannot use as both Input and Output Folder Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRunner.Run(RunSynthesisPatcher settings, CancellationToken cancel) at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel) at Synthesis.Bethesda.Execution.Running.Runner.RunAPatcher.Run(ModKey outputKey, PatcherPrepBundle prepBundle, CancellationToken cancellation, Nullable1 sourcePath, String persistencePath)

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BrentW89 commented 2 years ago

I made sure the input and output are not blank. I'll attach a copy of the settings for your review.

Compiling No extra data to consider ("C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen"): "dotnet" "build \"AllGUDMeshGen.csproj\" --runtime win-x64 -c Release" Compiled Sha "a92cdabf3d4785f6003986b9486bd6566202ccd1" Running (""): "dotnet" "run --project \"C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\AllGUDMeshGen.csproj\" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath \"C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data\" --ExtraDataFolder \"C:\Users\sales\Documents\Synthesis\Data\Skyrim VR\AllGUDMeshGen\" --GameRelease SkyrimVR --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath \"C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Synthesis\1 - AllGUDMeshGen\Synthesis.esp\" --PatcherName AllGUDMeshGen --PersistencePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Persistence" Mutagen version: 0.34.1 Mutagen sha: fdba08aed6d046d9b998345d0df21cacf90cb97f Synthesis version: 0.21.4 Synthesis sha: a1e9d0f7b4f087f424af382760b1e40f895da84b run-patcher --DataFolderPath "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\Data" --ExtraDataFolder "C:\Users\sales\Documents\Synthesis\Data\Skyrim VR\AllGUDMeshGen" --GameRelease SkyrimVR --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath "C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Workspace\Synthesis\1 - AllGUDMeshGen\Synthesis.esp" --PatcherName AllGUDMeshGen --PersistencePath C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Persistence Prepping state. Language: English Using TextFileSharedFormKeyAllocator allocator Can use localization: True Localized: False Running patch. Reading settings: C:\Users\sales\Documents\Synthesis\Data\Skyrim VR\AllGUDMeshGen\settings.json Process meshes relative to c:/users/sales/AppData/Roaming/Vortex/skyrimvr/mods/ Skeleton Mesh c:/users/sales/AppData/Roaming/Vortex/skyrimvr/mods/Odin - Summons Redone-46516-1-2-1632887998\Meshes\1Clannfear\skeleton.nif This skeleton is missing one or more required Nodes This Skeleton needs required AllGUD Armour Node WeaponSwordArmor This Skeleton needs required AllGUD Armour Node WeaponDaggerArmor This Skeleton needs required AllGUD Armour Node WeaponAxeArmor This Skeleton needs required AllGUD Armour Node WeaponMaceArmor This Skeleton needs required AllGUD Armour Node WeaponBackArmor This Skeleton needs required AllGUD Armour Node WeaponBowArmor This Skeleton is confirmed to be Human Patched Weapon at Node 46/WeaponDaggerArmor as 283/WeaponDaggerArmor with parent 13 Patched Weapon at Node 47/WeaponAxeArmor as 284/WeaponAxeArmor with parent 13 Patched Weapon at Node 48/WeaponSwordArmor as 285/WeaponSwordArmor with parent 13 Patched Weapon at Node 49/WeaponMaceArmor as 286/WeaponMaceArmor with parent 13 Patched Weapon at Node 240/WeaponBackArmor as 287/WeaponBackArmor with parent 109 Patched Weapon at Node 241/WeaponBowArmor as 288/WeaponBowArmor with parent 109 All Weapon nodes patched for Skeleton, saving to c:/Users/sales/AppData/Roaming/Vortex/skyrimvr/mods/All GUD Synthesis Output/meshes/actors/character/Odin - Summons Redone-46516-1-2-1632887998\Meshes\1Clannfear\skeleton.nif Skeleton Mesh c:/users/sales/AppData/Roaming/Vortex/skyrimvr/mods/SMIM SE 2-07-659-2-07\meshes\loadscreenart\loadscreenskeleton.nif This skeleton is missing one or more required Nodes This Skeleton needs required AllGUD Armour Node WeaponSwordArmor This Skeleton needs required AllGUD Armour Node WeaponDaggerArmor This Skeleton needs required AllGUD Armour Node WeaponAxeArmor This Skeleton needs required AllGUD Armour Node WeaponMaceArmor This Skeleton needs required AllGUD Armour Node WeaponBackArmor This Skeleton needs required AllGUD Armour Node WeaponBowArmor Skeleton Mesh c:/users/sales/AppData/Roaming/Vortex/skyrimvr/mods/Song of the Green 1.3-11278-1-3-1630437169\Meshes\018Auri\yakkuruskeleton.nif This skeleton is missing one or more required Nodes This Skeleton needs required AllGUD Armour Node WeaponSwordArmor This Skeleton needs required AllGUD Armour Node WeaponDaggerArmor This Skeleton needs required AllGUD Armour Node WeaponAxeArmor This Skeleton needs required AllGUD Armour Node WeaponMaceArmor This Skeleton needs required AllGUD Armour Node WeaponBackArmor This Skeleton needs required AllGUD Armour Node WeaponBowArmor Skeleton Mesh c:/users/sales/AppData/Roaming/Vortex/skyrimvr/mods/XP32 Maximum Skeleton Special Extended-1988-4-80-1610196777\meshes\Slim Horse Race\skeleton_slimhorse.nif This skeleton is missing one or more required Nodes This Skeleton needs required AllGUD Armour Node WeaponSwordArmor This Skeleton needs required AllGUD Armour Node WeaponDaggerArmor This Skeleton needs required AllGUD Armour Node WeaponAxeArmor This Skeleton needs required AllGUD Armour Node WeaponMaceArmor This Skeleton needs required AllGUD Armour Node WeaponBackArmor This Skeleton needs required AllGUD Armour Node WeaponBowArmor Skeleton Mesh c:/users/sales/AppData/Roaming/Vortex/skyrimvr/mods/XP32 Maximum Skeleton Special Extended-1988-4-80-1610196777\meshes\War Horse\whskeleton.nif This skeleton is missing one or more required Nodes This Skeleton needs required AllGUD Armour Node WeaponSwordArmor This Skeleton needs required AllGUD Armour Node WeaponDaggerArmor This Skeleton needs required AllGUD Armour Node WeaponAxeArmor This Skeleton needs required AllGUD Armour Node WeaponMaceArmor This Skeleton needs required AllGUD Armour Node WeaponBackArmor This Skeleton needs required AllGUD Armour Node WeaponBowArmor Skeleton Mesh c:/users/sales/AppData/Roaming/Vortex/skyrimvr/mods/Carved Brink Pillars Edition-24351-Beta-1554388716\Meshes\HPGoblands\Actors\HPGThanosSkeleton.nif This skeleton is missing one or more required Nodes This Skeleton needs required AllGUD Armour Node WeaponSwordArmor This Skeleton needs required AllGUD Armour Node WeaponDaggerArmor This Skeleton needs required AllGUD Armour Node WeaponAxeArmor This Skeleton needs required AllGUD Armour Node WeaponMaceArmor This Skeleton needs required AllGUD Armour Node WeaponBackArmor This Skeleton needs required AllGUD Armour Node WeaponBowArmor This Skeleton is confirmed to be Human Patched Weapon at Node 47/WeaponDaggerArmor as 331/WeaponDaggerArmor with parent 14 Patched Weapon at Node 48/WeaponAxeArmor as 332/WeaponAxeArmor with parent 14 Patched Weapon at Node 49/WeaponSwordArmor as 333/WeaponSwordArmor with parent 14 Patched Weapon at Node 50/WeaponMaceArmor as 334/WeaponMaceArmor with parent 14 System.InvalidCastException: Unable to cast object of type 'nifly.BSTriShape' to type 'nifly.NiNode'. at AllGUD.SkeletonHandler.PatchWeaponNodes(NifFile nif, NiNode node, UInt32 parentId, ISet1 weapons) in C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\SkeletonHandler.cs:line 80 at AllGUD.SkeletonHandler.PatchWeaponNodes(NifFile nif, NiNode node, UInt32 parentId, ISet1 weapons) in C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\SkeletonHandler.cs:line 80 at AllGUD.SkeletonHandler.PatchWeaponNodes(NifFile nif, NiNode node, UInt32 parentId, ISet1 weapons) in C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\SkeletonHandler.cs:line 80 at AllGUD.SkeletonHandler.PatchWeaponNodes(NifFile nif, NiNode node, UInt32 parentId, ISet1 weapons) in C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\SkeletonHandler.cs:line 80 at AllGUD.SkeletonHandler.PatchSkeleton(String nifName) in C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\SkeletonHandler.cs:line 179 at AllGUD.SkeletonHandler.PatchIfHuman() in C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\SkeletonHandler.cs:line 211 at AllGUD.ScriptLess.RunPatch(IPatcherState2 state) in C:\Users\sales\AppData\Local\Temp\Synthesis\dede4e0e-aed9-42b8-91d6-8636a160a44c\Git\tvczenlh.okj\Runner\AllGUDMeshGen\Program.cs:line 60 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass12_02.<b0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 103 --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 555 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 453 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>cDisplayClass36_0.<b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\SynthesisPipeline.cs:line 416 Synthesis.Bethesda.Execution.CliUnsuccessfulRunException: Error running solution patcher at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRunner.Run(RunSynthesisPatcher settings, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Patchers\Running\Solution\SolutionPatcherRunner.cs:line 55 at Synthesis.Bethesda.Execution.Patchers.Running.Solution.SolutionPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Patchers\Running\Solution\SolutionPatcherRun.cs:line 57 at Synthesis.Bethesda.Execution.Running.Runner.RunAPatcher.Run(IGroupRun groupRun, PatcherPrepBundle prepBundle, CancellationToken cancellation, Nullable`1 sourcePath, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\RunAPatcher.cs:line 70

allgui-error

SteveTownsend commented 2 years ago

This is all covered in #38

BrentW89 commented 2 years ago

Thank you. It now completed (but at first I only disabled the mod and it still failed. Your patcher seems to also be looking at disabled mods too, which doesn't make sense to me).

In any case, can you clarify what your patcher does? I read the one line description, but when would an AllGUI user need this in laymen terms? AllGUI seemed to be working without it, although I play in VR so I only use it for NPCs.

SteveTownsend commented 2 years ago

AllGUI seemed to be working without it

Without the extra meshes you won't see proper display. The original mod page is a better resource to understand how the mod works. All the patcher does is replace the xEdit Scripts that shipped with it.