SteveTownsend / ImmersiveEquipmentMeshGen

Skyrim SE Synthesis Patcher for Immersive Equipment Display - mesh generation
GNU General Public License v3.0
12 stars 12 forks source link

fix outliers like the new ebony mesh in AE #2

Closed SteveTownsend closed 2 years ago

SteveTownsend commented 2 years ago

Complex feature request described here

SlavicPotato commented 2 years ago

From one of my posts:

I could be missing something but I'm pretty sure that's a no. Atleast I didn't have to in the dozens of meshes I converted by hand.

I was missing something, applying the transform seems to be proper workaround for this issue. I've re-enabled it in your source and so far it looks good. Since the transform pos is zero and vertex positions adjusted instead, mirroring seems to produce the correct results.

SlavicPotato commented 2 years ago

The war axe straps which were were pointing downwards before are now properly mirrored too, apparently the transform rotations were causing that too.

SteveTownsend commented 2 years ago

That's fantastic, I'll update to reinstate that logic later tonight. I would not have known any of this without porting the AllGUD scripts, I'm no expert.

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The war axe straps which were were pointing downwards before are now properly mirrored too, apparently the transform rotations were causing that too.

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SteveTownsend commented 2 years ago

fixed in v1.2.0