Closed SteveTownsend closed 2 years ago
From one of my posts:
I could be missing something but I'm pretty sure that's a no. Atleast I didn't have to in the dozens of meshes I converted by hand.
I was missing something, applying the transform seems to be proper workaround for this issue. I've re-enabled it in your source and so far it looks good. Since the transform pos is zero and vertex positions adjusted instead, mirroring seems to produce the correct results.
The war axe straps which were were pointing downwards before are now properly mirrored too, apparently the transform rotations were causing that too.
That's fantastic, I'll update to reinstate that logic later tonight. I would not have known any of this without porting the AllGUD scripts, I'm no expert.
On Wed, Jan 19, 2022, 8:41 PM SlavicPotato @.***> wrote:
The war axe straps which were were pointing downwards before are now properly mirrored too, apparently the transform rotations were causing that too.
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fixed in v1.2.0
Complex feature request described here