SteveTownsend / ImmersiveEquipmentMeshGen

Skyrim SE Synthesis Patcher for Immersive Equipment Display - mesh generation
GNU General Public License v3.0
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Meshes aren't picked up by Simple Dual Sheath #4

Closed Cloud-and-Proud closed 2 years ago

Cloud-and-Proud commented 2 years ago

Hej, I've set up the patcher to output into an MO2 mod: C:\Modding\MO2\mods\ImmersiveEquipmentMeshGen Output I've enabled the mod, and checked that there are correct meshes in there, but it doesn't seem to actually do anything in-game...? The straps are still the wrong way around I've also checked using the scimitar to make sure it's not the skeleton being incorrect

Cloud-and-Proud commented 2 years ago

Hej, so, upon further examination, it appears to be a problem specifically with Elsopa's Iron Weapons https://www.nexusmods.com/skyrimspecialedition/mods/52605 They don't mirror correctly, but the scabbards on my imperial swords do 20220225155005_1 20220225155012_1

SlavicPotato commented 2 years ago

This is due to that mod having legacy (LE) meshes and the mesh gen doesn't currently handle those properly. You can use SSE NIF Optimizer to convert the LE meshes to SE.

Cloud-and-Proud commented 2 years ago

Woah! Ok, thanks

SteveTownsend commented 2 years ago

I'm out of town till Sunday but will catch up on the new issues tomorrow.

On Sat, Feb 26, 2022, 9:12 AM CloudtheAngel @.***> wrote:

Woah! Ok, thanks

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SteveTownsend commented 2 years ago

this appears to be resolved by migrating the meshes to be SE-compliant