Closed SteveTownsend closed 4 months ago
Added some logs in private build. Another report from same user:
another one, but this time I had not loaded/reloaded in a while, but I was checking a few things in the console, closed it, switched outfit thru Skyrim Outfit mod, started moving & I crashed a couple of secs after. crashlog
Seeing this as well. CTD randomly.
Crash Log: https://pastebin.com/iMw7mQ8K
A new report via Nexus bugs from GeoPiroi Esp. when fast traveling
I constantly have a crash, here is the problem:
SkyrimSE v1.6.1170 trainwreck v1.4.0 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFA770BC6C4 SmartHarvestSE.dll+008C6C4 shse::ReferenceFilter::RecordReference SYSTEM SPECS: OS: Microsoft Windows 11 Pro 24H2 26120.961 CPU: AuthenticAMD AMD Ryzen 5 5600H with Radeon Graphics
GPU #1: NVIDIA GeForce RTX 3070 Laptop GPU GPU #2: AMD Radeon(TM) Graphics GPU #3: Microsoft Basic Render Driver RAM: 13.00 GiB/15.36 GiB PAGE FILE: 23.96 GiB/34.36 GiB PROBABLE CALL STACK: [0 ] 0x7FFA770BC6C4 SmartHarvestSE.dll+008C6C4 shse::ReferenceFilter::RecordReference [I:\GitHub\SmartHarvestSE\src\Looting\ReferenceFilter.cpp:288] call qword ptr [rax+380h] [1 ] 0x7FFA770BCB1C SmartHarvestSE.dll+008CB1C shse::ReferenceFilter::RecordCellReferences [I:\GitHub\SmartHarvestSE\src\Looting\ReferenceFilter.cpp:406] mov rax,[rbx] [2 ] 0x7FFA770BCC7B SmartHarvestSE.dll+008CC7B shse::ReferenceFilter::FilterNearbyReferences [I:\GitHub\SmartHarvestSE\src\Looting\ReferenceFilter.cpp:439] add rbx,8 [3 ] 0x7FFA770BFFBA SmartHarvestSE.dll+008FFBA shse::ScanGovernor::LootAllEligible [I:\GitHub\SmartHarvestSE\src\Looting\ScanGovernor.cpp:575] nop [4 ] 0x7FFA770C047A SmartHarvestSE.dll+009047A shse::ScanGovernor::DoPeriodicSearch [I:\GitHub\SmartHarvestSE\src\Looting\ScanGovernor.cpp:656] call 0000000000004D46h [5 ] 0x7FFA77110A7E SmartHarvestSE.dll+00E0A7E shse::PluginFacade::ScanThread [I:\GitHub\SmartHarvestSE\src\PluginFacade.cpp:249] jmp 0FFFFFFFFFFFFFD12h [6 ] 0x7FFA77110179 SmartHarvestSE.dll+00E0179shse::PluginFacade::Start'::
2'::::operator() [I:\GitHub\SmartHarvestSE\src\PluginFacade.cpp:126] int3 [7 ] 0x7FFA771113F9 SmartHarvestSE.dll+00E13F9 std::invoke< shse::PluginFacade::Start'::
2'::> [C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.39.33519\include\type_traits:1729] int3 [8 ] 0x7FFA771113D6 SmartHarvestSE.dll+00E13D6 std::thread::_Invoke<std::tuple< shse::PluginFacade::Start'::
2'::>,0> [C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.39.33519\include\thread:60] int3 [9 ] 0x7FFB4A784EA0 ucrtbase.dll+0014EA0 mov ecx,eax [10] 0x7FFB4B721ED7 KERNEL32.DLL+0031ED7 BaseThreadInitThunk mov ecx,eax [11] 0x7FFB4CAFA95C ntdll.dll+00DA95C RtlUserThreadStart jmp short 000000000000002Ah
More Nexus logs from genera90
Obviously I am missing something about the life cycle of persistent REFRs. Need to add diagnostics and try some other things.
Ever since I updated to version 5.9.2 from version 5.8.0, I've been getting CTD quite frequently in the wild. (Never occur inside cities / buildings / dungeons.) I also noticed it gets worse after I'm longer into the save, but my save is only around 7MB so there's no bloat. It doesn't improve even after I: 1) Turned off excess inventory function 2) Pause autoloot function
These are some of the crash logs: 1) This one before turning off excess inventory: https://pastebin.com/BeHVrXBx 2) This one after I turned off excess inventory transfer: https://pastebin.com/C8KVygSQ 3) This one after I paused autoloot: https://pastebin.com/ukr1WCHG
disabled the offending code for now
persistent REFRs again, user himom4
Last attempt will be to refresh the persistent REFR list on game reload