Closed dyc3 closed 3 years ago
Merging #308 (a2eb9b2) into main (4516764) will decrease coverage by
0.0060%
. The diff coverage is96.1538%
.:exclamation: Current head a2eb9b2 differs from pull request most recent head 3c0186e. Consider uploading reports for the commit 3c0186e to get more accurate results
@@ Coverage Diff @@
## main #308 +/- ##
================================================
- Coverage 95.5254% 95.5193% -0.0061%
================================================
Files 14 14
Lines 1475 1473 -2
================================================
- Hits 1409 1407 -2
Misses 54 54
Partials 12 12
Impacted Files | Coverage Δ | |
---|---|---|
calc.go | 95.4545% <96.0000%> (-0.1977%) |
:arrow_down: |
battle.go | 91.0025% <100.0000%> (ø) |
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closes #78
This removes all usage of float64 when calculating move damage to fix rounding errors. All divisions in pokemon are floor divides anyway. It also adjusts all the related tests so that they are no longer off by 1.
This also makes
calcMoveDamage
public so that it can be used in agents externally.