A portable library for accurately simulating Pokemon battles.
GNU General Public License v3.0
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drain/recoil should be calculated using damage actually dealt to the pokemon, not the damage transaction's value. #377
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dyc3 opened 3 years ago
Current Behavior
A clear and concise description of what the bug is.
Example:![image](https://user-images.githubusercontent.com/1808807/117714292-b4bd7480-b1a4-11eb-9249-58fedd23a504.png)
255 damage is too much recoil, because the scizor only had 59 hp remaining. It should have done like ~87 recoil damage.