You should add a separate arrow raycasting (or with arrow:true) in objD so you can more easily make "attack" projeciles so you don't have to test for a player in the range and furthermore don't require to run a function every tick just for a small projectile
By Gewi#7772
You should add a separate arrow raycasting (or with arrow:true) in objD so you can more easily make "attack" projeciles so you don't have to test for a player in the range and furthermore don't require to run a function every tick just for a small projectile By Gewi#7772