Open daFreeMan opened 2 years ago
Alternatively, simply coloring the active contracts blue might make things a bit easier:
-- handle color and completion
if contract.status == 2 and contract.success == true then -- contract finished, set completion to 100% and text green
completion = 1
textColor = 6 -- green
elseif contract.status == 2 and contract.success == false then -- contract failed
completion = contract.completion
textColor = 5 -- red
else -- contract active, get current completion and set text white if not yet started, blue if in progress
completion = contract.completion
-- adding this option:
if completion > 0 -- contract in progress
textColor = 4 -- blue
else -- contract not yet started
textColor = 1 -- white
end
end
Found this mod a little while ago and I'm loving it!
Unfortunately, it can be difficult to find the fields that are currently being worked when there is a large list of contracts:
Even with the bar graphs turned on, the difference between the
|
symbol showing completion and the:
filling the space is subtle and can still be difficult to identify:It often takes shifting the view around to find a contrasting background color (as I've done here) to make it easier to see, and even then it can be difficult.
I would love to see an option (even if I have to edit the XML file to set it, instead of having an entry in the GUI config settings somewhere - just so long as there's a way to reload the config.XML in game), to be able to define the contract sort order. As it stands, I think it sorts them in the order they were accepted, but I'd like to be able to sort them by a couple of different options: