Closed GoogleCodeExporter closed 9 years ago
get a newer checkout of gsdx off the forum, that bug has been fixed by gabest
(was a
gsdx bug)
Original comment by refraction
on 22 Apr 2009 at 8:37
If Zeydlitz is going to check in Windows later, I don't think he's using gsdx...
Original comment by arcum42@gmail.com
on 22 Apr 2009 at 8:40
could be zerogs ogl has a similar bug, i dont know, i only know the dx version
doesnt
do it :p
Original comment by refraction
on 22 Apr 2009 at 8:58
ah youre zzogl dude, check r1005 for gsdx9, that fixes the problem in having
split
path 3 transfers
Original comment by refraction
on 22 Apr 2009 at 9:03
So as I see in Windows, ZeroGS DX, OpenGL and ZZogl are affected. Poor me.
Original comment by Zeydl...@gmail.com
on 22 Apr 2009 at 9:18
And GSDX 846 does not have this issue, so it's Zero specific issue.
Original comment by Zeydl...@gmail.com
on 22 Apr 2009 at 9:25
As we dont really bother with ZeroGS, im marking this as a wontfix
Original comment by refraction
on 22 Apr 2009 at 9:31
Question: how did plugun knows is that 128-bit package is final package of the
longer
one (in older versions?) O'k, if older one was not divided by 128, I could check
divisor by 128 and find final one by this. But what shod I do if I need skip to
the
end of 1024 package? Could I?
Original comment by Zeydl...@gmail.com
on 22 Apr 2009 at 5:09
O'k. I found a good solution for all ZeroGS plugins. Maybe it also resolve some
gust
trouble with them. Need to made a thoughfull tests.
Original comment by Zeydl...@gmail.com
on 22 Apr 2009 at 6:04
Glad to hear it. After you've tested it a bit, if you've got a patch that would
work
on ZeroGS,let me know, and I'll be willing to apply the patch in svn.
Though I usually just use ZZOgl these days. :)
Original comment by arcum42@gmail.com
on 22 Apr 2009 at 8:29
that could be nice, as the GIF has an "intermediate" transfer mode (aka
transfer 8qw
at a time) this could solve a few issues with that too. After i got gabest
fixing it
in gsdx, Need for Speed Most Wanted looked tons better for it!
Original comment by refraction
on 22 Apr 2009 at 10:42
O'k. I check all my game list. Some gust games have an improvements (at least I
was
anle to run Atelier Iris 1). And the soultion is trivial: in gsmain.cpp:984, in
function _GSgifTransfer there is following code:
if(path->tag.nloop == 0 )
{
if( path == &gs.path1 )
{
// ffx hack
if( path->tag.eop )
return;
continue;
}
if( !path->tag.eop )
{
//DEBUG_LOG("continuing from eop\n");
continue;
}
break;
}
And this last break should be continue, not break.
Original comment by Zeydl...@gmail.com
on 23 Apr 2009 at 4:51
Zeydlitz
How to applies your source? For ZeroGS OGL or ZeroGS DX.
Original comment by kenzozus...@hotmail.com
on 23 Apr 2009 at 6:21
Found this code in GSmain.cpp and change it manually.
Original comment by Zeydl...@gmail.com
on 23 Apr 2009 at 6:35
Made the change. I'll play with it a little and then commit. Atelier Iris 1's my
favorite of the series, so anything that improves it is welcome...
Original comment by arcum42@gmail.com
on 23 Apr 2009 at 9:48
Applied. And, since it's silly to have something committed that marked "Won't
Fix",
lets change that.
Original comment by arcum42@gmail.com
on 23 Apr 2009 at 10:19
Original issue reported on code.google.com by
Zeydl...@gmail.com
on 22 Apr 2009 at 7:15