Open GoogleCodeExporter opened 9 years ago
I've just realized how to make block dumps...
Dump is here:
ftp://pcsx2:pcsx2@194.149.69.244/Beyond_Good_and_Evil_NTSC.7z
More fun for Gabest?..
Original comment by eliotfur
on 30 Apr 2009 at 8:22
BG&E not working is more-or-less a 'known bug' at least to me. I'd been told
at some
point that BG&E worked but was unplayable due to both SPS and poor compat with
GS
plugins. Although it sounds like it emulates better now than it used to (since
apparently SPS is gone :D).
So maybe it'll be something we (and by we, I mean gabest) can revisit sometime.
Original comment by Jake.Stine
on 30 Apr 2009 at 9:12
Admin note: Issue is valid and so an assignment is made for organization
purposes,
but marked it as low priority (my way of saying it's entirely up to the
discretion of
the plugin author as to if/when it's addressed).
Original comment by Jake.Stine
on 30 Apr 2009 at 9:15
Also happens in DX10 mode, tested that in Win7 install maybe a month ago.
Prior to 0.9.6 BGE got stuck in intro screen because it couldn't find any pads,
the
compat list still has that message as the screenshot of the game if anyone is
interested, that isn't an issue anymore however.
By the sounds of things, the core emulation seems to working splendidly in the
background, all the music plays and dialogue works, and it appears that
software mode
works well as well, but it's hard to say for sure because it's slow. It's just
the
hardware mode that is having problems.
Original comment by mikahei...@gmail.com
on 30 Apr 2009 at 2:17
I tested it on Vista DX10 too... It's a pure GSDX problem...
I also got the message about my gamepad, but I pressed Start and then
everything was
okay... It seems like very small bug somewhere in LilyPad plugin or in the
core, i
don't know...
I'm playing PC version now, but it has some very nasty problems... I has no
timestretching, so audio often desynk if fps drops below 50fps... It has
awkward
controls, and it doesn't support gamepads... And, finally, it's not very
compatable
with Vista and slow even on C2D 1.5GHz and GeForce 8400M G... It's a game from
year
2003!!!
Original comment by eliotfur
on 30 Apr 2009 at 3:09
Issue Update:
I've just tested this game in r2670 GSDX r2660 and found screen flickering in
D3D9
Software mode... It's clearly seen in game intro...
Hardware mode issue has not changed since Apr 30, 2009... :(
Original comment by eliotfur
on 5 Mar 2010 at 2:34
repost a dump so i can take a look.
Original comment by feal87@gmail.com
on 9 Mar 2010 at 6:27
feal:
I have a dump, this is a lost case.
Depth textures as in Silent Hill games and VIF1 readbacks of GS memory.
We're lucky sw rendering works :p
Original comment by ramapcsx2
on 10 Mar 2010 at 1:08
BTW: Not so new issue, since at least r2801, can't check earlier...
A bunch of "microVU0: Possible infinite compiling loop!" in the log...
Hence, missing geometry... The first one is News reporter in the intro for
example...
Original comment by eliotfur
on 9 Jun 2010 at 10:30
I just wanted to bump this old issue...
This game could work fine in software mode, but it still reports "microVU0:
Possible infinite compiling loop!" and has missing geometry no matter what GS
plugin I use...
Original comment by eliotfur
on 19 Mar 2011 at 6:27
I just downloaded and tried to play BG&E for my PS2 emu. Has anyone gotten this
game to run yet? All of the problems listed in these posts, I have. thanks for
the update.
Original comment by joshanat...@gmail.com
on 20 Jun 2015 at 8:22
Original issue reported on code.google.com by
eliotfur
on 30 Apr 2009 at 7:38