Stircrazy69 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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GSDX: Beyond Good and Evil (NTSC-US), black garbage in Hardware Mode #194

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
1) Did the game ever work correctly?
I don't know...

2) What steps will reproduce the problem?
1. Just start new game

3) What exactly happens when you experience this issue?
A lot of black artifacts when using DX9 Hardware mode, Software rendering 
looks okay, but very slow...
Screenshot: http://pics.livejournal.com/eliot_cougar/pic/000bp42p/

4) What version of PCSX2 are you using? On what operating system?
PCSX2 r1092, GSDX r1076... Trying it on XP SP3, going to try it on Vista 
in DX10 mode later...

5) Please provide any additional information below.
SLUS_207.63 CRC = 36802E57

Original issue reported on code.google.com by eliotfur on 30 Apr 2009 at 7:38

GoogleCodeExporter commented 9 years ago
I've just realized how to make block dumps...
Dump is here:
ftp://pcsx2:pcsx2@194.149.69.244/Beyond_Good_and_Evil_NTSC.7z

More fun for Gabest?..

Original comment by eliotfur on 30 Apr 2009 at 8:22

GoogleCodeExporter commented 9 years ago
BG&E not working is more-or-less a 'known bug' at least to me.  I'd been told 
at some 
point that BG&E worked but was unplayable due to both SPS and poor compat with 
GS 
plugins.  Although it sounds like it emulates better now than it used to (since 
apparently SPS is gone :D).

So maybe it'll be something we (and by we, I mean gabest) can revisit sometime.

Original comment by Jake.Stine on 30 Apr 2009 at 9:12

GoogleCodeExporter commented 9 years ago
Admin note: Issue is valid and so an assignment is made for organization 
purposes, 
but marked it as low priority (my way of saying it's entirely up to the 
discretion of 
the plugin author as to if/when it's addressed).

Original comment by Jake.Stine on 30 Apr 2009 at 9:15

GoogleCodeExporter commented 9 years ago
Also happens in DX10 mode, tested that in Win7 install maybe a month ago.

Prior to 0.9.6 BGE got stuck in intro screen because it couldn't find any pads, 
the
compat list still has that message as the screenshot of the game if anyone is
interested, that isn't an issue anymore however.

By the sounds of things, the core emulation seems to working splendidly in the
background, all the music plays and dialogue works, and it appears that 
software mode
works well as well, but it's hard to say for sure because it's slow. It's just 
the
hardware mode that is having problems.

Original comment by mikahei...@gmail.com on 30 Apr 2009 at 2:17

GoogleCodeExporter commented 9 years ago
I tested it on Vista DX10 too... It's a pure GSDX problem...
I also got the message about my gamepad, but I pressed Start and then 
everything was 
okay... It seems like very small bug somewhere in LilyPad plugin or in the 
core, i 
don't know...

I'm playing PC version now, but it has some very nasty problems... I has no 
timestretching, so audio often desynk if fps drops below 50fps... It has 
awkward 
controls, and it doesn't support gamepads... And, finally, it's not very 
compatable 
with Vista and slow even on C2D 1.5GHz and GeForce 8400M G... It's a game from 
year 
2003!!!

Original comment by eliotfur on 30 Apr 2009 at 3:09

GoogleCodeExporter commented 9 years ago
Issue Update:
I've just tested this game in r2670 GSDX r2660 and found screen flickering in 
D3D9 
Software mode... It's clearly seen in game intro...
Hardware mode issue has not changed since Apr 30, 2009... :(

Original comment by eliotfur on 5 Mar 2010 at 2:34

GoogleCodeExporter commented 9 years ago
repost a dump so i can take a look.

Original comment by feal87@gmail.com on 9 Mar 2010 at 6:27

GoogleCodeExporter commented 9 years ago
feal: 
I have a dump, this is a lost case.
Depth textures as in Silent Hill games and VIF1 readbacks of GS memory.
We're lucky sw rendering works :p

Original comment by ramapcsx2 on 10 Mar 2010 at 1:08

GoogleCodeExporter commented 9 years ago
BTW: Not so new issue, since at least r2801, can't check earlier...
A bunch of "microVU0: Possible infinite compiling loop!" in the log...
Hence, missing geometry... The first one is News reporter in the intro for 
example...

Original comment by eliotfur on 9 Jun 2010 at 10:30

GoogleCodeExporter commented 9 years ago
I just wanted to bump this old issue...
This game could work fine in software mode, but it still reports "microVU0: 
Possible infinite compiling loop!" and has missing geometry no matter what GS 
plugin I use...

Original comment by eliotfur on 19 Mar 2011 at 6:27

GoogleCodeExporter commented 9 years ago
I just downloaded and tried to play BG&E for my PS2 emu. Has anyone gotten this 
game to run yet? All of the problems listed in these posts, I have. thanks for 
the update.

Original comment by joshanat...@gmail.com on 20 Jun 2015 at 8:22