Stircrazy69 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Star Wars racer Revenge [NTSC] SPS on one track (GS depth downloads) #278

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Official revision
that last worked.)
Both r984 and r1396 are a no go.

2) What steps will reproduce the problem?
1. Run the game and start a tournament.
2. Game hangs with either a black screen or last displayed image.

3) What exactly happens when you experience this issue (listing any console
errors or screen output you recieve)?
When you start a tournament and skip the cutscenes it freezes with a black
screen. Some races start but hang afterwards while others don't start at all.

4) What version of PCSX2 are you using? On what operating system?
I tried r984 and r1396 on Windows XP SP3 32bit. Tried all settings and
plugins all roundmodes all clampmodes. Tried with speedhacks on and off
same result. Tried disabling the EErecs STILL same result. Nothing left to
do than ask for your help.
Plugins used : Zerogs and GSDX r1406 for graphics, ZeroSPU2, SPU2-X,
Spu2ghz, Peops SPU2 for sound, Lilypad for both controlers, Linuz and
CDVDolio as the CDVD plugins, rest is the null plugins.

5) Please provide any additional information below.
When the game starts the console says:
------
Enter executable
------

Begin Hardware Initialization . . .
if I run the game with the Run CD/DVD option. If i run with Run->Execute it
says only Enter Executable.
Hope this will help other games as well.

Original issue reported on code.google.com by andutrache@gmail.com on 20 Jun 2009 at 7:15

GoogleCodeExporter commented 9 years ago
can you try r14000 or above?

Original comment by refraction on 20 Jun 2009 at 10:50

GoogleCodeExporter commented 9 years ago
oops r1400 sorry :p

Original comment by refraction on 20 Jun 2009 at 10:50

GoogleCodeExporter commented 9 years ago
will try when i find it (sadly i don't compile my own pcsx2 yet)
ill keep you updated with the revs i find and test

Original comment by andutrache@gmail.com on 21 Jun 2009 at 4:18

GoogleCodeExporter commented 9 years ago
r1413 here you are.
http://www.mediafire.com/download.php?mzy44eytynm

Original comment by guhun...@gmail.com on 21 Jun 2009 at 5:44

GoogleCodeExporter commented 9 years ago
Thnx I tested it but still doesn't work hangs the same.
could this have something to do with the fact that this CD has blocksize=2352 
??? 
i made the iso with imgburn. Tried with Gigahertz CD plugin with the cd in 
drive but
still doesn't work.

Original comment by andutrache@gmail.com on 21 Jun 2009 at 7:37

GoogleCodeExporter commented 9 years ago
New info: if you let the intro progress it hangs with half fps after the 
lucasarts
intros. If you press X before the second lucasarts intro ends it progresses as 
it should.

Original comment by andutrache@gmail.com on 21 Jun 2009 at 3:00

GoogleCodeExporter commented 9 years ago
Yet more new info: i tried the print cdcd info option found strange it 
sometimes says 
xx blocks of size 2340 and sometimes of size 2048 but never 2352 strange.

Sorry for the triple post i report things as i find them. I don't mean to spam 
anyone.

Original comment by andutrache@gmail.com on 21 Jun 2009 at 10:06

GoogleCodeExporter commented 9 years ago
what about running it from the original dvd with peops or gigaherz rather than 
from
image?

Original comment by refraction on 22 Jun 2009 at 2:57

GoogleCodeExporter commented 9 years ago
tried both of them and messed with settings again but still the same hang, just
loading times are bigger.

Original comment by andutrache@gmail.com on 22 Jun 2009 at 3:49

GoogleCodeExporter commented 9 years ago
Need a retest with the latest SVN (or beta) please

Original comment by pcsx2gu...@gmail.com on 2 Dec 2009 at 7:47

GoogleCodeExporter commented 9 years ago
r2186 legacy gui still hangs

Original comment by andutrache@gmail.com on 2 Dec 2009 at 5:39

GoogleCodeExporter commented 9 years ago

Original comment by pcsx2gu...@gmail.com on 2 Dec 2009 at 6:20

GoogleCodeExporter commented 9 years ago
Using non-legacy version (2330) and yes no difference in behavior these days 
unfortunately. Can't wait for this one - it's actually pretty fun!!

Original comment by wespipe...@gmail.com on 14 Dec 2009 at 9:40

GoogleCodeExporter commented 9 years ago
I uploaded a block dump of the game if a dev
want to check. Just press X three times to jump the intros, START,
Single Play, Anakin Skywalker, Choose the track that appears, wait the loading,
Then press X to start Racing and the screen goes black and hangs.
http://www.4shared.com/file/250667082/50ea43d2/Star_Wars_Racer_Revenge_dump.html

Original comment by juniorth...@gmail.com on 27 Mar 2010 at 5:11

GoogleCodeExporter commented 9 years ago
Thanks for doing that juniorth. 

Let me know if there's anything else needed. I can provide whatever and test 
any 
possible fixes. Once the gfx initiate properly here, something tells me the 
game 
will be perfect. Good luck and thanks in advance!

Original comment by wespipe...@gmail.com on 27 Mar 2010 at 10:31

GoogleCodeExporter commented 9 years ago
http://img192.imageshack.us/img192/3356/starsj.jpg

Blockdump wasn't really useful but somehow I managed it to work.

Try this patch and report whether the game works now or not?

Original comment by prafull....@gmail.com on 28 Mar 2010 at 9:25

Attachments:

GoogleCodeExporter commented 9 years ago
Can anyone apply the patch and build for myself and maybe others to test? Never 
tried doing this myself, looks like there's a number of steps and if I mess 
something up, the results I post here won't be accurate (helpful). Thanks so 
much 
prafull for working on this and I'll test immediately once this is made 
available. 
Can't wait!!! :)

Original comment by wespipe...@gmail.com on 28 Mar 2010 at 10:13

GoogleCodeExporter commented 9 years ago
Just put the file in patches folder and enable patches.

Original comment by prafull....@gmail.com on 28 Mar 2010 at 10:19

GoogleCodeExporter commented 9 years ago
I knew that. :) 

Well, I'm pleased to say the game 100% works now. I don't see a single issue 
anywhere ingame. Brilliant work Prafull! Thanks for making another game 
completely 
playable!!

Original comment by wespipe...@gmail.com on 28 Mar 2010 at 10:30

GoogleCodeExporter commented 9 years ago
Thanks for the patch! :D

Original comment by SDani...@gmail.com on 29 Mar 2010 at 5:15

GoogleCodeExporter commented 9 years ago
Looks like it's not completely fixed. There's always a graphics glitch when a 
race 
starts (no big deal) but along with that, it looks like Race 10 in the 
"Campaign" 
still suffers from the soft lock. SFX loop and black screen on this race, 
meaning 
the game cannot be completed. :(  Attached is my MU with a save (NTSC) along 
with a 
screen shot of where I'm at. 

Original comment by wespipe...@gmail.com on 1 Apr 2010 at 5:02

Attachments:

GoogleCodeExporter commented 9 years ago
Looks like you can actually load this level in "Single Race" mode. But of 
course it 
crashes soon after start. See screenshot for locatoin as well as the 
informative 
error message. Good luck!

Original comment by wespipe...@gmail.com on 2 Apr 2010 at 6:36

Attachments:

GoogleCodeExporter commented 9 years ago
Hello guys! I have download prafull's patch and put it in patches folder, but 
where i
begin race i have some problem: Game hangs with either a black screen or last
displayed image.
Why?

Original comment by snowpira...@gtempaccount.com on 4 Apr 2010 at 10:30

GoogleCodeExporter commented 9 years ago
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GoogleCodeExporter commented 9 years ago
Crash still happens on "The Grand Reefs" track on r3636. 

Looking forward to getting this game working properly. Let me know if you need 
anything else for the fix! Thanks!

Original comment by wespipe...@gmail.com on 14 Aug 2010 at 5:34

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GoogleCodeExporter commented 9 years ago
Alright, this one is working and I got to the crash. It's a nasty one ><
I'll see what I can do ;)

Original comment by ramapcsx2 on 17 Aug 2010 at 2:12

GoogleCodeExporter commented 9 years ago
Well, the good news is it no longer crashes! BUT, as soon as I hit this part 
all of the tracks gfx starts glitching and all you see if large flickering 
polygons everywhere. It does this until I get back near the start line where 
things are fine (just like when I begin the race). 

Some of the hud can be seen, but it's a nightmare trying to play the long track 
like this (and you can kiss away getting 1st and advancing :P). 

So hopefully, this can be fixed up sometime and then this game should be solid!!

Original comment by wespipe...@gmail.com on 1 Jan 2011 at 12:00

GoogleCodeExporter commented 9 years ago
Update: 
Still the same problem. Couldn't get more info on it yet.

Original comment by ramapcsx2 on 26 Feb 2011 at 10:37

GoogleCodeExporter commented 9 years ago
Okay, the game works now with a recent GSdx.
The problem is caused by some VU1 < > GS communication that we haven't figured 
out yet.
It currently draws some water if you run it in GSdx software mode.
If you switch to sVU, it also draws the water correctly behind the track.
(Some problem with mVU skipping illegal blocks which sVU doesn't do)

Original comment by ramapcsx2 on 9 Apr 2011 at 9:23

GoogleCodeExporter commented 9 years ago
Finally I can finish this track and actually beat the game now! Thanks for 
finding that out! I 've tried those settings before but just not together.:) 
Thanks for continuing to track this!

Original comment by wespipe...@gmail.com on 10 Apr 2011 at 6:53

GoogleCodeExporter commented 9 years ago
I have a problem on a level, The Grand Reefs. It is something with the texture, 
I think. You can see on the picture the problem. I enabled speed hacks, because 
it is running at low fps.
What setting should I use ?

Thanks in advance!
Sorry for my English!

Original comment by SDani...@gmail.com on 12 Apr 2011 at 9:08

Attachments:

GoogleCodeExporter commented 9 years ago
Use superVU as the VU recompilers.

Original comment by ramapcsx2 on 12 Apr 2011 at 9:35

GoogleCodeExporter commented 9 years ago
Same garbled graphics problem on The Grand Reefs. 
Switching to a software dx10 in GSdx let me play the race, although with very 
drastic slow downs from time to time, but switching VU0 and VU1 to superVU 
recompilers did nothing for me.
Perhaps I didn't do it right?

Original comment by DeltaOhS...@gmail.com on 20 Oct 2011 at 4:00

GoogleCodeExporter commented 9 years ago
For two tracks (Grand Reefs and one other...) you need just VU1=SuperVU + 
Software mode in GSDX to be stable and render the scene correctly. Works 
perfect for me. Thankfully it's only for two tracks, the other 10 or so are 
perfect with whatever setting.

Original comment by wespipe...@gmail.com on 20 Oct 2011 at 6:29

GoogleCodeExporter commented 9 years ago
Could you write what do I have to change in settings specifically? I'm not that 
good in how pcsx works. Thanks.

Original comment by MadMr...@gmail.com on 31 Oct 2011 at 6:20

GoogleCodeExporter commented 9 years ago
OK, I got it. Software mode is the key, thanks anyway.

Original comment by MadMr...@gmail.com on 1 Nov 2011 at 8:25

GoogleCodeExporter commented 9 years ago
Hi! Please told me what i need to run game? Which revision of PCSX2 and any 
patches?

Original comment by soundwav...@gmail.com on 27 Nov 2011 at 8:39

GoogleCodeExporter commented 9 years ago
The game is playable with any recent version of PCSX2.
You'll have to use GSdx software rendering and switch the VU recompiler to 
"SuperVU" though.

Original comment by ramapcsx2 on 28 Nov 2011 at 10:18

GoogleCodeExporter commented 9 years ago
Oh thank you! Game works but wery slowly (about 8 fps). Would i use any 
speedhacks? 

Or tell me please additional settings for emulator.

Original comment by soundwav...@gmail.com on 28 Nov 2011 at 1:50

GoogleCodeExporter commented 9 years ago
You can run the game with more fps on hardware GSdx and microVU. It works fine 
except 2 tracks: The Reefs and the track that goes directly after it in the 
champinoship (I don't remember the name though). You have to switch to 
hardware/superVU for them. It's written in the comment 41 by the way, I checked 
it and works good. Good luck.

Original comment by MadMr...@gmail.com on 28 Nov 2011 at 8:07

GoogleCodeExporter commented 9 years ago
Thank you but the highest speed is 20 fps. And picture is so fuzzy.

Original comment by soundwav...@gmail.com on 29 Nov 2011 at 4:37

GoogleCodeExporter commented 9 years ago
Stop spamming this issue and try reading the rules for once kid! Go to the 
forums to learn how to use the emulator. This place is only for issue tracking. 
You're lucky you got two people that tried to help you out and basically repeat 
things that you didn't even bother to read above.

Original comment by wespipe...@gmail.com on 29 Nov 2011 at 8:01

GoogleCodeExporter commented 9 years ago
This needs work on GSdx as mentioned.

Original comment by ramapcsx2 on 22 Sep 2012 at 12:10