Closed GoogleCodeExporter closed 9 years ago
what happens if you enable the DMA hack?
Original comment by refraction
on 15 Jul 2009 at 8:34
Same output with the DMA hack on, it still won't boot, tested on 1493 and 1504,
I was
going to mention those "dma..." messages but the console output was rather long
to
copy and paste.
Original comment by shadow0...@mail.com
on 15 Jul 2009 at 9:13
any messages would be useful really, i cant download the dump here.
Original comment by refraction
on 15 Jul 2009 at 10:17
There is no console error, seems to be normal boot messages mostly related to
the DMA
and IOP (though the undetailed dma stuff keeps being repeated...), in any case
the
console output is the same in both cases with the difference since one doesn't
boot
it never gets to drawing frame stage.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLUS_204.75;1
loadElfFile: 6950584
loadElfFile: cdrom0:\SLUS_204.75;1; CRC = 62C92B67
data : 0x00050221
bgm : 0x00038d58
success mpeg file
exist motion.dat
530:DATA2/jyouchu_se.chaindata
iop file read / address:0x00a80000, index:530
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
551:DATA2/JIN.CHAINDATA
iop file read / address:0x017f0000, index:551
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
dma...
iop file read / address:0x01000000, index:519
521:DATA/cursor.shapedata
iop file read / address:0x017f0000, index:521
522:DATA/marking.shapedata
iop file read / address:0x017f0000, index:522
DEC INFO : 00010510 : 00000000
DEC INFO : 00010510 : 00000000 -> Last console message around rev 1413
DrawNormalWindow error : -> Passing boot rev 1408, MC screen / Spams infinitely
Original comment by shadow0...@mail.com
on 15 Jul 2009 at 5:00
Can this be verfified?
The dump gets me 2 more debug messages now, then a missing block and crash.
Original comment by ramapcsx2
on 1 Oct 2009 at 6:05
It now boots but gets stuck on the title screen, the game went beyond it on
previous
revs. The logos display fine, the intro plays but once you press start the
screen
goes white and the game crawls, then seems to stop responding.
Previous revs had the GIF Warning > Soft reset requested message on the console
if it
is of any help, I didn't see it on newer revs. Here is a Block dump until the
main
menu made with 0.9.6, it will likely still give some missing blocks messages
but it
should work without crashes, at least for a while.
http://www.mediafire.com/download.php?3mzztjgjjbn
Original comment by shadow0...@mail.com
on 23 Oct 2009 at 5:51
Tested with: PCSX2 r2271, GSdx r2270 and various others
Bug 1: GSdx r1549 and above crash, r1538 works
Bug 2: Does not crash at white screen, music plays but very slow (9 fps). May
need
longer dump.
Original comment by pcsx2gu...@gmail.com
on 8 Dec 2009 at 11:37
Doesn't crash anymore, but the slowdown on that white screen is very peculiar.
Original comment by ramapcsx2
on 8 Dec 2009 at 5:32
"Doesn't crash anymore, but the slowdown on that white screen is very peculiar."
Sound like the exact same slowdown from the Tales of Legendia introscene on the
boat,
caused by some weird fog effect in the background.
Original comment by blackclaw@gmx.de
on 8 Dec 2009 at 8:33
Now this gets confusing I can't well reproduce the crash, in my case this didn't
happen until further check, I just had the non-loading issues where the game
remains
stuck on a particular screen, neither freezing.
I can only reproduce the crash with those GSdx versions by skipping the bios,
"Run
CD" crashes and "Execute Run" works without crash, this defaults to the wxgui
seeming
to work fine and the legacy not, which is not true though. (Note that like I
said
some configuration was preventing this crash previously in my case)
Only difference I noticed on older GSdx revs is that they go to 25 fps and then
the
game remains stuck either on black or white screen, newers seem to just crawl
to 5,
the first applies to the MC screen were it is equally stuck, plug-out the MCs to
test, 0.9.6 boots fine r2186 legacy gets stuck there. This may point to loading
in
general rather than just one particular screen.
---------------------------------------------
Blockdump:
http://www.mediafire.com/?3mzztjgjjbn
Mash start to skip the intro, should work up to the title screen.
Original comment by shadow0...@mail.com
on 8 Dec 2009 at 10:06
Hm there are various games that behave differently if booted from the BIOS or
if you
skip it. I'll test it again running through the bios (all my tests are always
skipping BIOS)
Original comment by pcsx2gu...@gmail.com
on 9 Dec 2009 at 6:38
blackclaw@gmx.de: Nah, totally off :p
This issue should be fixed now, although I still can't see the main menu text.
This has always been broken though, afaik.
Original comment by ramapcsx2
on 9 Dec 2009 at 12:26
software mode shows all text n stuff .. just slow at times
Original comment by blackclaw@gmx.de
on 9 Dec 2009 at 2:36
Main menu text display fine here on 0.9.5 396 and 0.9.6, both with GSdx 2330
but not
on newer revs, it could be related, if not the same the issue of the missing
graphics
on the MC screen, it doesn't look to be a plugin issue.
http://img257.imageshack.us/img257/3126/gsdx20091209131613.jpg
Original comment by shadow0...@mail.com
on 9 Dec 2009 at 4:18
Ok, I found where the main menu text went.
// Upper 16bits of QWC should not be written since QWC is 16bits in size.
if ((psHu32(qwcRegister) >> 16) != 0)
{
DevCon.Warning("DMA QWC (%x) upper 16bits set to %x\n",
qwcRegister, psHu32(qwcRegister) >> 16);
psHu32(qwcRegister) = 0;
}
This is however needed for many games, and also an indication that something
else is off.
Original comment by ramapcsx2
on 10 Dec 2009 at 1:36
Working fine until the end of the dump (and pressing new game at the menu) with:
PCSX2 r3388, GSdx r3370, SPU2-X r3327
Original comment by pcsx2gu...@gmail.com
on 6 Jul 2010 at 3:09
Original issue reported on code.google.com by
shadow0...@mail.com
on 15 Jul 2009 at 8:04