Open GoogleCodeExporter opened 9 years ago
Just for reference, here's a bit of information about VQ:
http://www.gamasutra.com/features/20010416/ivanov_01.htm
Original comment by arcum42@gmail.com
on 14 Aug 2009 at 2:26
VQ decompression is extremely easy -- nothing more complicated than a palette
lookup in
fact (ie, like displaying a 256 color image to true color display). I coded
some VQ
compression and decompression algos years ago. Fun stuff. :)
In any case, assuming PS2's VQ is similar or the same, implementation should be
trivial. But I won't be working on it for some time, have many other things I
have to
do yet.
Original comment by Jake.Stine
on 15 Aug 2009 at 2:22
Submitted this as a test case mainly, is really redundant and I can't remember
the
other game developer involved (not D3) to look for possible similar cases.
Also the game might be the only case since Pachinko games are usually heavy in
FMV
content while this is really light, due to this the FMV seems to be packed
inside a
container.
Original comment by shadow0...@mail.com
on 15 Aug 2009 at 5:27
Original issue reported on code.google.com by
shadow0...@mail.com
on 18 Jul 2009 at 6:42