Open GoogleCodeExporter opened 8 years ago
Oh forgot, theres no error message in console, just a windows error: pcsx2 has
stopped working.
Original comment by Makotech...@gmail.com
on 5 Aug 2009 at 1:25
I get the feeling this was fixed when we removed the (very buggy and slow) MMX
register
allocator from the EE recompiler. Can anyone re-confirm if this game has
random
crashing issues still in r1888 beta or HEAD revisions?
Original comment by Jake.Stine
on 6 Nov 2009 at 4:24
Yep, I can confirm the problem is still occurring in r1888....found this page
digging
around for a solution in google.
Original comment by taboo5...@gmail.com
on 10 Nov 2009 at 3:06
Ok, no idea really what could be causing this (yet). If anyone comes up with
other
ideas, or specific revisions where the game worked correctly and/or stopped
working,
post here.
Thanks.
Original comment by Jake.Stine
on 10 Nov 2009 at 4:00
just an update of what I have seen with the issue.
It doesn't occur when you over level the armored creature by enough.
ie if you're 10 levels above (not a precise estimate), it doesn't occur.
But at that point you're breaking the armor with a normal hit.
If i had to make a guess, it's something to do with how the game handles doing
0
damage or the knock-back that happens to the character after.
Dunno if it helps or hinders, but I tried a 3rd party build of r2177 and the
problem
was still there as well
Original comment by taboo5...@gmail.com
on 25 Dec 2009 at 2:35
Still present in r2876.
Original comment by pavel.ne...@gmail.com
on 20 Apr 2010 at 2:52
Hmmm ... I think it maybe GSDX issue ... the problem does not appear when using
native
resolution ...
Original comment by pavel.ne...@gmail.com
on 21 Apr 2010 at 12:28
Then it's not a bug at all...it is obvious using different resolutions other
than
native can break games.
Original comment by pcsx2gu...@gmail.com
on 21 Apr 2010 at 1:04
Hmm, no. No matter the scaling, it should not crash.
He might be out of video memory when upscaling, or the scale code triggers a
bug in
gsdx..
Original comment by ramapcsx2
on 21 Apr 2010 at 1:14
i got the same problem here.. uhm any solution to fix this coz i want to play
this.
Original comment by nekobern...@gmail.com
on 12 May 2013 at 5:27
This seems to happen to me whenever Steve tries to use a charged up attack on
an armored enemy when using a non native resolution. I have not had this
problem yet with any other characters. For now I will just play at native
resolution til I can get Steve out of my party again/not face any armored
enemies.
Original comment by neoorion...@gmail.com
on 27 Jun 2013 at 10:41
[deleted comment]
I tried to reproduce this with r5726, default speed hack on, GSdx d3d11
hardware and 2x scaling. I normal hit and charge hit "sand tortoises" the first
time you encounter them, all OK. I don't remember what level Jaster had at the
time, may be 4 or 6 and i could not break thier armor with normal hits, so i
tried again with him at lv10 (still can't break thier armor with normal hits)
just after Simon and Steve join Jaster, all fine.
Original comment by CJodi...@gmail.com
on 7 Oct 2013 at 6:50
It still crash in r5761, and it happens with Steve and armoured enemies.
Equal which configuration I try and I tried them all, it just happens with
Steve and after he's attacking an armoured enemy. I don't know what Steve is
actual doing, because of the crash, but these are the details I found out.
Original comment by messiah...@gmx.de
on 1 Dec 2013 at 1:32
Original issue reported on code.google.com by
Makotech...@gmail.com
on 5 Aug 2009 at 1:24