Stircrazy69 / pcsx2

Automatically exported from code.google.com/p/pcsx2
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Soul Calibur 3 img issue #362

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago

1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Official revision
that last worked.)

its slower on official 9.6 build but the problem wasnt there

2) What steps will reproduce the problem?
1. just playing the emu
2.
3.

3) What exactly happens when you experience this issue (listing any console
errors or screen output you recieve)?

there is a burned image of the personal action b4 the fight and a side note
its a bit slow during the soulcalibur 3 intro and menu/character select screens

4) What version of PCSX2 are you using? On what operating system?
 pcsx2 rev 1474 vista 64bit 

5) Please provide any additional information below.

not much elese

Original issue reported on code.google.com by davo...@gmail.com on 17 Aug 2009 at 10:01

GoogleCodeExporter commented 8 years ago
I am also having this issue, and additionaly some characters have graphical 
bugs. 
Used svn 1614,WinXP, no any console errors.

Original comment by asied...@gmail.com on 18 Aug 2009 at 6:06

GoogleCodeExporter commented 8 years ago
Pcsx2 version: Beta 1642 vista 64 sp2
Cpu eeRec on, vurec0 and vurec1 on, microvu0 and microvu1 on, MTGS on, frame 
limiting
normal.
Plugins used: Gsdx 1637 SSE41 0.1.15 (hardware and software, dx10), SPU2-X 1.2.0
Description: Since Gsdx 1426 revision , Shadows or burned images appears in 
battle.
The time and life bar disappears, also the hit effects dissapears. Sometimes 
black
rectangles appears.
In tutorial, the text of hits disappears.

Original comment by groovebo...@gmail.com on 18 Aug 2009 at 2:57

GoogleCodeExporter commented 8 years ago
just tried on the new rev same problem though if u lose when fighting xianghua  
and
start the match over starting with kilik as opponent again it gets fixed for 
that
fight i aso think it was fixed for setsuka fight

Original comment by davo...@gmail.com on 19 Aug 2009 at 12:46

GoogleCodeExporter commented 8 years ago
also want to add there are problems with characters hair like sophitia and 
kilik they
seem to be in the wrong places at times 

Original comment by davo...@gmail.com on 22 Aug 2009 at 6:20

GoogleCodeExporter commented 8 years ago
if, as said groovebo, occurs burns in screen in the latest versions ...166x 
1675,
hope that can be solved soon., occurs burns in the latest versions 166x 1675, 
hope
that can be solved soon.

images with burn efect

http://es.tinypic.com/r/10hjcpi/3

http://es.tinypic.com/r/2hyynme/3

Many thanks for this incredible pcsx2 emu.

Original comment by metroidp...@gmail.com on 25 Aug 2009 at 1:30

GoogleCodeExporter commented 8 years ago
Spikey hair and most other graphical glitches can be solved by turning off the 
VU0 
Recompiler in CPU Options.  Please check and confirm if the burn effect is also 
caused 
by VU0 Recompiler.  (I have a feeling it's not, and that it's actually due to 
GSdx).

If the burn effect persists, test the scene in GSdx Software mode, to see if 
that fixes 
it.

Original comment by Jake.Stine on 25 Aug 2009 at 6:37

GoogleCodeExporter commented 8 years ago
well it did change the first fight from looking so dark and adding the right
colorshowever software mode is slow its great though the should work more on 
software
mode and fine tune t to work faster ffx2 has better video in software mode and 
kh2
the sun doesnt go theough everythign in software mode

Original comment by davo...@gmail.com on 25 Aug 2009 at 4:12

GoogleCodeExporter commented 8 years ago
I am positive this issue was fairly recent as well, I'll have to compile some 
old
revisions to find out which one though.

Original comment by AzNLuC...@gmail.com on 5 Sep 2009 at 10:44

GoogleCodeExporter commented 8 years ago
Need a retest with the latest SVN (or beta) please. This thread has solutions 
to most
of the problems of the game. http://forums.pcsx2.net/thread-9355-page-4.html

Original comment by pcsx2gu...@gmail.com on 2 Dec 2009 at 9:22

GoogleCodeExporter commented 8 years ago
Tested with svn 2425 and gsdx 2423. The burned screen seems to be gone, but now 
any
resolution other than internal gets cut screen with vertical strips. 1020x1020
1200x1200 no longer works. Hair issue is still here.

Original comment by rikerhac...@gmail.com on 19 Jan 2010 at 3:35

GoogleCodeExporter commented 8 years ago
Did you even read the thread I posted above? Hair issue is due to VU0rec and if
disabled it's gone. 
That is a known GSdx limitation, custom internal resolutions WILL cause 
upscaling
problems. You can try using the scaler options that try to get around these 
problems
but chances are they won't

Original comment by pcsx2gu...@gmail.com on 20 Jan 2010 at 7:34

GoogleCodeExporter commented 8 years ago
For me, disabling VU0rec just gets hairless characters, and messes up with the 
speed.

Original comment by rikerhac...@gmail.com on 21 Jan 2010 at 12:30

GoogleCodeExporter commented 8 years ago
I believe this is long fixed.

Original comment by ramapcsx2 on 1 Nov 2012 at 8:24

GoogleCodeExporter commented 8 years ago
Uh no it isn't :P Happens randomly and only goes away if you switch from HW to 
SW and vice versa (then shows up again randomly). Loading saved states can also 
cause this

Original comment by pcsx2gu...@gmail.com on 1 Nov 2012 at 8:30

GoogleCodeExporter commented 8 years ago
Alright, I just never saw it here.

Original comment by ramapcsx2 on 1 Nov 2012 at 8:47