Me personally like to keep as many objects as possible easily editable.
That is why I rarely convert splines or paths into actual geometry, since its not needed if they are setup correctly (array and curve modifier for example)
One feature very late down the road I would like to see is the exporter to handle those splines and paths as meshes, so that they are automatically converted into meshes for export.
Me personally like to keep as many objects as possible easily editable.
That is why I rarely convert splines or paths into actual geometry, since its not needed if they are setup correctly (array and curve modifier for example)
One feature very late down the road I would like to see is the exporter to handle those splines and paths as meshes, so that they are automatically converted into meshes for export.