StjerneIdioten / I3D-Blender-Addon

Rewriting the I3D blender addon from scratch and adding long-sought community features
GNU General Public License v3.0
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After transform, the position of bones are set to 0 0 0 #121

Closed ssnd292 closed 3 years ago

ssnd292 commented 3 years ago

Well... Pretty straight forward bug. Position doesnt match with source after export

transformbug.zip

github-actions[bot] commented 3 years ago

:tada: This issue has been resolved in version 2.2.0-dev.2 :tada:

The release is available on GitHub release

Your semantic-release bot :package::rocket:

github-actions[bot] commented 3 years ago

:tada: This issue has been resolved in version 3.0.0 :tada:

The release is available on GitHub release

Your semantic-release bot :package::rocket: