Open StjerneIdioten opened 3 years ago
If you don't name your bone vertexgroups correctly, then the exporter can potentially export a skinBindNodeIds="", which makes GE crash.
skinBindNodeIds=""
Some form of warning, if this is the case.
Describe the bug
If you don't name your bone vertexgroups correctly, then the exporter can potentially export a
skinBindNodeIds=""
, which makes GE crash.Solution
Some form of warning, if this is the case.