StjerneIdioten / I3D-Blender-Addon

Rewriting the I3D blender addon from scratch and adding long-sought community features
GNU General Public License v3.0
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Use selectable transforms instead of hardcoded transforms for export #13

Closed StjerneIdioten closed 4 years ago

StjerneIdioten commented 4 years ago

Currently the conversion to GE coordinate system is done by hardcoding transform-matrices, when blender actually has an ExportHelper mixer class available than can generate this and make it easier and more dynamic across the exporter.

StjerneIdioten commented 4 years ago

https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Mesh_API

StjerneIdioten commented 4 years ago

2737e8e896b9856295f06b17a4ed985e406e9f93 adds this feature