The name of the "Separate RGB" input has changed from Image to Color in blender 3.3.0. Also support just using an image named "Glossmap" instead.
This change is protected by a blender version check.
The "old way" that still works - using the newly renamed node "Separate Color", manually re-named to "Glossmap"
An optional "new way" - using just an Image Texture manually re-named to "Glossmap"
I've not delved deeply into 3.3 yet, but other than this, it all seems to be working correctly - only re-ran a couple quick exports to see if they appeared the same. Fwiw, been on 3.2 for a week or two prior to this, no issues found there.
The name of the "Separate RGB" input has changed from
Image
toColor
in blender 3.3.0. Also support just using an image named "Glossmap" instead.This change is protected by a blender version check.
The "old way" that still works - using the newly renamed node "Separate Color", manually re-named to "Glossmap"
An optional "new way" - using just an Image Texture manually re-named to "Glossmap"
I've not delved deeply into 3.3 yet, but other than this, it all seems to be working correctly - only re-ran a couple quick exports to see if they appeared the same. Fwiw, been on 3.2 for a week or two prior to this, no issues found there.