Closed NMC-TBone closed 11 months ago
When you export a object with an emissive texture the diffuseColor should not be part of the i3d file. This will break the intentional use of the emissive texture.
Becomes solid color in GE
Describe the bug
When you export a object with an emissive texture the diffuseColor should not be part of the i3d file. This will break the intentional use of the emissive texture.
Screenshots
Becomes solid color in GE![image](https://user-images.githubusercontent.com/57712777/235209226-b52f5efa-e545-4852-a48c-6d29899722a4.png)