Closed ssnd292 closed 4 years ago
Is State in Blender
State when Exporting with i3d Exporter
Desired state when exporting as FBX and importing into Giants Editor
i3d files and Blender file to test it out EdgeSmoothing.zip
The blend file you have sent does not match the data exported in the fbx exporter. At least not on specular settings. When I change the specular settings to match each other in GE, then it seems that my exporter exports everything as soft shaded.
Try this
When exporting custom meshes, the exporter ignores the smoothing set in Blender (be it custom weighted vertex normals via modifier, auto smoothing in data properties, manual smoothing via hard and soft edges or even hard edges set by HardOps addon)
Desired effect is that the exporter keeps the normal information and treats it as is, see attached picture.