Describe the solution you'd like
Support for merge groups.
Wopster's explanation:
You select an object.. set an attribute that defines the identifier of the merge group e.g. 1 (merge group 1)
And an option to select if it's root or not. (bool)
Then you select all the childs that belong to the group (which is within the same material) that you just identified with '1' and also add the identifier to those objects.
Another note is that the merge group should all be using the same material. Or it could cause performance issues. Maya throws a warning.
Additional Context
Here is an i3d, where a merge group has been setup in maya.
nonBinaryCubes.zip
Describe the solution you'd like Support for merge groups.
Wopster's explanation:
Another note is that the merge group should all be using the same material. Or it could cause performance issues. Maya throws a warning.
Additional Context Here is an i3d, where a merge group has been setup in maya. nonBinaryCubes.zip