The log warning messages related to having zero-weighted skinned mesh vertices gets written per vertex. This means that the log gets spammed, if there is a high amount of them.
This should be turned into one warning per mesh, which gives the number of affected vertices.
The log warning messages related to having zero-weighted skinned mesh vertices gets written per vertex. This means that the log gets spammed, if there is a high amount of them.
This should be turned into one warning per mesh, which gives the number of affected vertices.