Closed thericeking closed 7 years ago
I just wrote something up on the wiki. https://github.com/StochasticTinkr/PerformanceTuner/wiki
FWIW, bSimpleMode is not used anymore.
To be quite honest I still didn't understand the wiki notes.
Two thing:
; !Not Yet Implemented! bAdjustGRQuality will enable/disable updating of the GR quality.
; In the current release, it is always enabled.
bAdjustGRQuality=1
; The GR quality shadow distances tell the performance tuner what to set the quality to, given the current shadow distance.
; If the shadow distance is higher than all of the above, GR will be changed to 3.
; This is only supported for 1-3.
I appreciate this mod very much. I look forward to your next release.
Thank you
I've updated the README with even more details, and released a new version.
Hello and thank you for this awesome mod.
Can you please better explain what each parameter does?
[Simple] ; Set this to your desired framerate, or your monitor refresh rate if using v-sync fTargetFPS=60.0 fTargetLoad=100.0 <-- What does this do? ; The default settings give you slightly worse than medium -> slightly better than high fShadowDirDistanceMin=3000.0 fShadowDirDistanceMax=20000.0 <-- Is this the highest the game can go? ; In simple mode there is no framerate cap, use this if you use vsync or you're unsure bSimpleMode=0 <-- Can I get a better explanation? ; By default adjust the godrays bAdjustGRQuality=1 <-- No way to control a GR quality range? ; These control at what shadow dist the godray settings should be changed fGRQualityShadowDist1=8000.0 <--Low? fGRQualityShadowDist2=12000.0 <-- Medium fGRQualityShadowDist3=16000.0 <-- High [Advanced] ; Turn on to cap framerate in the loading screen, leave off for load acceleration bLoadCapping=0 <-- I am sorry but I still don't understand what this does. What are the benefits when ON or Off? ; Turn on to show the mod working, make sure to use windowed mode bShowDiagnostics=0 <-- What does this do? Show a real time numbers counter on my scree go up and down as the shadows are auto adjusted in real time? ; Uses microsecond precision for target FPS. bUsePreciseCapping=0 <-- Puts extra stress on the CPU / GPU to keep the FPS at the Target FPS?
Thank you for you hard work.