Open ScottyDoesKnow opened 6 years ago
If you have any ideas on how to fix this, let me know. In the mean time, you'll just have to move dxgi.dll out of the way when you want to use CK, and then move it back when you play FO4
While this isn't a solution, I have come up with a mitigation--a batch file that automatically handles the dll for you, while using the CK.
@echo off
setlocal enabledelayedexpansion
title Launch Fallout 4 Creation Kit
rem The purpose of this launcher is to help automate the process of launching the Creation Kit. There are certain dll mods
rem which crash the Creation Kit, so this batch file temporarily disables them, launches the Creation Kit and then reenables
rem them when the Creation Kit is closed.
if not exist CreationKit.exe goto no_ck_found
if exist dxgi.dll goto dxgi_rename
goto ck_start
:dxgi_rename
ren dxgi.dll dxgi__disabled.dll
goto ck_start
:ck_start
start /wait CreationKit.exe
if exist dxgi__disabled.dll (
ren dxgi__disabled.dll dxgi.dll
)
goto commonexit
:no_ck_found
echo Cannot find Creation Kit. Exiting.
goto commonpause
:commonexit
exit
:commonpause
pause
Any idea why this would be? Renaming it while using the creation kit avoids the issue, so it's not the biggest deal. Crashes immediately, this is from Event Viewer:
Faulting application name: CreationKit.exe, version: 1.10.15.0, time stamp: 0x5985bd97 Faulting module name: dxgi.dll, version: 0.0.0.0, time stamp: 0x5a288493 Exception code: 0xc00000fd Fault offset: 0x0000000000009806 Faulting process id: 0xb18 Faulting application start time: 0x01d36f1026161eb1 Faulting application path: G:\SteamLibrary\steamapps\common\Fallout 4\CreationKit.exe Faulting module path: G:\SteamLibrary\steamapps\common\Fallout 4\dxgi.dll Report Id: 2aa424a9-cb66-4ba9-bc2f-b731fd1af844 Faulting package full name: Faulting package-relative application ID: