It is not uncommon for devs to not use the build settings, instead opting to create their own build tools. In my game, I have created a build script that uses a scene list that is different from the ones listed in build settings. Since TypeSafe uses the build settings scenes to create the types, they will mismatch from what is actually in the build.
While there are workarounds (use e.g. SRScenes.MainMenu.name instead of SRScenes.MainMenu), it caused quite some confusion initially and more lost time than should have been necessary to debug this issue.
It is not uncommon for devs to not use the build settings, instead opting to create their own build tools. In my game, I have created a build script that uses a scene list that is different from the ones listed in build settings. Since TypeSafe uses the build settings scenes to create the types, they will mismatch from what is actually in the build.
While there are workarounds (use e.g.
SRScenes.MainMenu.name
instead ofSRScenes.MainMenu
), it caused quite some confusion initially and more lost time than should have been necessary to debug this issue.