StoneBlue / ASET-Consolidated-Avionics

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flip-up HUD prop should have the display transform as a child of the glass #2

Open JonnyOThan opened 1 year ago

JonnyOThan commented 1 year ago

Right now if you turn on the display as the animation is playing, it's very obvious that the readout isn't connected to the glass itself. I don't think there's any reason why just changing the hierarchy wouldn't work.

StoneBlue commented 1 year ago

Hmm.. I'ld probably have to adjust that prop only the new one in MAS (NoBody), doesnt have glass..

JonnyOThan commented 1 year ago

I'm not quite sure what you mean here. I believe this could probably be done by just putting whatever transform actually contains the dynamic content as a child of the glass object (which moves).

StoneBlue commented 1 year ago

Yeah.. I just looked.. there is a completely seperate model in MAS itself, that is just a duplicate of, and contains only the invisible screen plane and the display transforms only. It also uses seperate switch props to activate/scale/move/brightness/color it. It does need/reference the textures in ASET Avionics, so as long as those arent being changed.

So yeah, no overalp with the ASET Avionics version. Sorry... mainly just commented as a reminder for me to check & make sure there would be no conflict changing the original in ASET. :P