Open Firigion opened 2 years ago
@Firigion What's the bug?
I think it could be useful, the fact that player inputs are processed in a way where they "lose" one gametick of delay, depending on how you measure it/where you define the start and end of a tick. Could also differentiate between what I've heard referred to as the "english system" vs "chinese system" of defining where a tick starts and ends
Is it worth it?