- term: Long Pulse
tags:
- Concept
description: >-
A pulse of 3@[gt](gametick) or longer, usually used to ensure that a sticky
piston will not drop its block when powered. Opposite of a @[Long pulse].
- term: Short Pulse
tags:
- Concept
description: >-
A pulse of 2@[gt](gametick) or shorter, often used to make sticky pistons
drop their blocks (see also: @[Togglestate]). Opposite of a @[Long pulse].
would resolve #33
also added two links to the terms in other places