Closed StormCircuit closed 3 months ago
Check public variable active_sectors next time it gets stuck
manage_one_sector begins in sectorMonitor.fsm which is seemingly called from CfgFunctions.hpp. It is not cleared how the FSM is started since init_server calls KPLIB_fnc_sectorMonitor which is not defined anywhere
edit: functions are defined as per this convention: https://community.bistudio.com/wiki/Arma_3:_Functions_Library
Defenders are not spawning either on player side or enemy side regardless of who activates a sector. getSectorOwnership and getUnitsCount appear to be having issues
It seems 523ae53 has fixed the issue
Suspect issue is that attacks are hitting sectors which are disables. This leads to lockup state wherein the attack is attacking a sector which cannot be captured since it is not active.
Part of this has to die with the range within which sectors can be active. With a range of ~3 Kilometers then sectors never disable in the local area causing sectors to lock up infinitely.