Open jmderuty opened 1 week ago
In these situations, the plugin should try to refresh the owner of the lobby before retrying.
This log can be generated in a loop and provoque resource exhaustion on the server.
{
"id": null,
"deploymentId": null,
"level": 1,
"category": "***.SteamPartyEventHandler.SetLobbyJoinableAsync",
"content": {
"message": "Steam lobby set joinable failed",
"data": {
"content": {
"location": "scenes/party/party-683ff42a-05a2-4eb4-a43e-cc657df16740#0",
"context": {
"template": "party",
"sceneId": "party-683ff42a-05a2-4eb4-a43e-cc657df16740",
"shardId": 0
},
"message": "Steam lobby set joinable failed",
"data": {
"errorId": "",
"errorDetails": "Steam::SetLobbyJoinable Api call failed : Player doesn't own the lobby"
}
},
"app": "/darktales/live-1-0/33e68d95-f3ea-4a81-aae8-645b4a0413aa/27?"
}
},
"createdOn": "2024-09-29T18:11:01.5260074Z",
"node": "5w0GiaMkGUuN+QnuOyHTKQ",
"accountId": null,
"application": null,
"message": null,
"hostId": null,
"isActiveDeployment": false,
"tags": []
}