When cancelling a party merging request, an error log is generated on the server. As cancelling is a feature supported by the system, an error log shouldn't be generated in this case.
{
"type": "ClientException",
"message": "cancelled",
"frames": [
" at Stormancer.Server.Plugins.PartyMerging.MergingPartyService.<StartAsync>g__RunMergingRequestAsync|6_0(ISceneHost scene, String partyMergerId, CancellationToken cancellationToken)",
" at Stormancer.Server.Plugins.PartyMerging.MergingPartyService.<StartAsync>g__RunMergingRequestAsync|6_0(ISceneHost scene, String partyMergerId, CancellationToken cancellationToken)",
" at Stormancer.Server.Plugins.PartyMerging.MergingRequestPartyState.WhenMergingCompleteAsync()",
" at Stormancer.Server.Plugins.PartyMerging.MergingPartyService.StartAsync(String partyMergerId, CancellationToken cancellationToken)",
" at Stormancer.Server.Plugins.PartyMerging.MergingRequestPartyState.WhenMergingCompleteAsync()",
" at Stormancer.Server.Plugins.PartyMerging.MergingPartyService.PauseMerging()",
" at Stormancer.Server.Plugins.PartyMerging.PartyEventHandler.Stormancer.Server.Plugins.Party.IPartyEventHandler.OnGameFinderStateChanged(GameFinderStateChangedContext context)",
" at Stormancer.EventHandlingExtensions.RunEventHandler[T](IEnumerable`1 eh, Func`2 action, Action`1 errorHandler)"
],
"innerExceptions": []
}
When cancelling a party merging request, an error log is generated on the server. As cancelling is a feature supported by the system, an error log shouldn't be generated in this case.