Currently: Multiple Slow effects can be on a target from the same caster
Expected: Only one CAST and one RANDOM PROC SLOW should be possible to be on a target from the same caster. STRONGER slows should ALWAYS OVERWRITE WEAKER ONES and PREVENT THEM from being applied.
EQUALLY POTENT SLOWS OVERWRITE each other ONLY if the NEWLY APPLIED ONE'S DURATION is LONGER than the PREVIOUS ONE'S. PREVENT each other from being applied otherwise.
TBCC TESTING DETAILS:
DETAILS:
MAGE:
Forstbolt slow is the weakest, overwrites nothing, prevents nothing.
CAST - SLOWS: Player has control over these:
CONE OF COLD (60%) : Overwrites Frostbolt (50%), prevents it from being applied. Doesn't overwrite Arcane Talent Slow (50%), but prevents it from being applied, giving an error message: 'A more powerful spell is already applied'.
Overwrites Blizzard Talent 1/3 (40%), and 2/3 (60%).
BLIZZARD TALENT 2/3 (60%): Overwrites Frostbolt (50%), prevents it from being applied, doesn't overwrite SLOW (50%), but prevents it from being applied. Overwrites Cone of Cold (60%) only if its duration is less than the full duration of the BLIZZARD SLOW (60%).
BLIZZARD TALENT 3/3 (75%): Overwrites Frostbolt (50%), Cone of Cold (60%), prevents them from being applied. Doesn't overwrite Arcane Talent SLOW (50%), but prevents it from being applied.
SLOW (Arcane Talent) (50%): Overwrites Frostbolt Slow 50%, and prevents it from being applied, UNLESS THE NEWLY APPLIED FROSTBOLT SLOW'S DURATION IS LONGER THAN THE REMAINING DURATION OF 'SLOW'..
RANDOM PROC: Player has no control:
ICE / FROST ARMOR: Doesn't overwrite anything, doesn't prevent anything from being applied. (Random Proc Category).
WARRIOR:
HAMSTRING (50%): Overwrites Piercing Howl (50%), prevents it from being applied.
Piercing Howl (50%): Overwrites hamstring only if it's remaining duration is less than that of a newly applied piearing howl, doesn't prevent anything.
FROST SHOCK (50%): Overwrites Frostbrand Weapon, and Earthbrind Totem, prevents Frostbrand Wep from being applied.
EARTHBIND TOTEM (50%): Overwrites Frostbrand Wep, and prevents it from being applied. Overwrites Frostshock only if its duration is shorter than the full duration of the newly applied earthbind totem slow. (Same Potency)
Hunter:
Nothing overwrites anything, pointless to list.
ROGUE:
CRIPPLING POISON (70%): Overwrites and prevents Deadly Throw.
Currently: Multiple Slow effects can be on a target from the same caster
Expected: Only one CAST and one RANDOM PROC SLOW should be possible to be on a target from the same caster. STRONGER slows should ALWAYS OVERWRITE WEAKER ONES and PREVENT THEM from being applied.
EQUALLY POTENT SLOWS OVERWRITE each other ONLY if the NEWLY APPLIED ONE'S DURATION is LONGER than the PREVIOUS ONE'S. PREVENT each other from being applied otherwise.
TBCC TESTING DETAILS:
DETAILS:
MAGE:
Forstbolt slow is the weakest, overwrites nothing, prevents nothing.
CAST - SLOWS: Player has control over these:
CONE OF COLD (60%) : Overwrites Frostbolt (50%), prevents it from being applied. Doesn't overwrite Arcane Talent Slow (50%), but prevents it from being applied, giving an error message: 'A more powerful spell is already applied'. Overwrites Blizzard Talent 1/3 (40%), and 2/3 (60%).
BLIZZARD TALENT 2/3 (60%): Overwrites Frostbolt (50%), prevents it from being applied, doesn't overwrite SLOW (50%), but prevents it from being applied. Overwrites Cone of Cold (60%) only if its duration is less than the full duration of the BLIZZARD SLOW (60%).
BLIZZARD TALENT 3/3 (75%): Overwrites Frostbolt (50%), Cone of Cold (60%), prevents them from being applied. Doesn't overwrite Arcane Talent SLOW (50%), but prevents it from being applied.
SLOW (Arcane Talent) (50%): Overwrites Frostbolt Slow 50%, and prevents it from being applied, UNLESS THE NEWLY APPLIED FROSTBOLT SLOW'S DURATION IS LONGER THAN THE REMAINING DURATION OF 'SLOW'..
RANDOM PROC: Player has no control:
ICE / FROST ARMOR: Doesn't overwrite anything, doesn't prevent anything from being applied. (Random Proc Category).
WARRIOR:
HAMSTRING (50%): Overwrites Piercing Howl (50%), prevents it from being applied.
Piercing Howl (50%): Overwrites hamstring only if it's remaining duration is less than that of a newly applied piearing howl, doesn't prevent anything.
Shield Bash (50%): Doesn't overwrite anything, doesn't prevent anything.
SHAMAN:
Frostbrand Weapon (25%): Doesn't overwrite anything, doesn't prevent anything.
FROST SHOCK (50%): Overwrites Frostbrand Weapon, and Earthbrind Totem, prevents Frostbrand Wep from being applied.
EARTHBIND TOTEM (50%): Overwrites Frostbrand Wep, and prevents it from being applied. Overwrites Frostshock only if its duration is shorter than the full duration of the newly applied earthbind totem slow. (Same Potency)
Hunter:
Nothing overwrites anything, pointless to list.
ROGUE:
CRIPPLING POISON (70%): Overwrites and prevents Deadly Throw.
Deadly Throw (50%):