Closed gangsterwow closed 2 years ago
All the balancing is based on 5.4.8 Prideful gear. So math wise we want to scale 77% Resilience and the 60% Battle Fatigue down to our Season 12 gear. This is gets rid of the guess work and creates the closest feel of 5.4.8 prior to getting there. This is the easiest route to go since gear scaling / class nerfs have already been out of the question and would all in all be way more work and not even be close to the balance we had in 5.4.8.
The math starts off simple and we just compare the damage of Season 15 Gear to Season 12 Gear.
To do that we grab a few spell formulas like Slam, Heal etc and then compare the main stat of Season 15 Gear in that formula to Season 12 Gear. We ignore secondary stats to be as simple as we can be.
Then we use that ratio and minus it from 77% Resilience etc. So for instance if it was 45% more damage on average then we would be at 65% base Resilience needed for Season 12 gear.
Resilience and Battle Fatigue are a bitch because they're exponential and people don't understand that... If someone wants to know how 77% to 65% equals 45% mitigation you can read here: https://www.mmo-champion.com/threads/984349-5-4-PVP-Power-and-Resilience-Guide
Please for the love all that's holy don't just guess with what it should be. Do the math to get me the feel of 5.4.8 PVP with the lower gear. This will need to be adjust every season until we get to Prideful but we can do the math ahead of the time because we have the main stats of each season gear.
I'll do the math for you if you would like. Just get me a few spell formulas that are in place as well as a few healing spells and I'll do the math. Most damage calculations don't have a 1:1 ratio with main stats so this is the reason you need to ratio out the stat weight. Google wasn't helpfully trying to look for the spell formulas sadly.
40% resilience its blizlaik stats Base Resilience for players below level 90 remain at 40%.
server does not have a fix to reduce crit damage in pvp maybe
https://worldofwarcraft.com/en-us/news/12950619/547-patch-notes official patch "Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%. Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously. Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%). Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600)."
Last patch should have 80% resilience when wearing two pvp accessories + (-10% passive damage reduction according to patch notes) https://youtu.be/x-bHqNObmYM?t=178 you can see in the warlock stats
The only solution is to add sustainability as the seasons update
Growing resilience with updates https://wowpedia.fandom.com/wiki/PvP_Resilience Patch 5.3.0 (2013-05-21): All level-90 characters now have a base Resilience of 65%. All characters below level 90 now have a base Resilience of 40%. (40 resilience up to level 90) Patch 5.4.0 (2013-09-10): Base Resilience now reduces damage players deal to others players by 72% (up from 65%). Patch 5.4.7 (2014-02-18): Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
Battle Fatigue as updates https://wowpedia.fandom.com/wiki/Battle_Fatigue Mists of Pandaria Hotfix (2012-12-11): The Battle Fatigue healing reduction debuff has been increased to 30% (was 15%). Mists of Pandaria Patch 5.3.0 (2013-05-21): Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%. Mists of Pandaria Patch 5.4.0 (2013-09-10): Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%). Mists of Pandaria Patch 5.4.7 (2014-02-18): Battle Fatigue now reduces healing for players that are engaged in PvP combat by 60% (up from 55%).
In addition to everything, there were other specifics of classes in pvp mode, such as healing, stability calculation, all this must be taken into account, and not just turn to the number in your character description 40 stability on this patch is the most it, if something does not work, then the problem is already in another
PvP Power https://wowpedia.fandom.com/wiki/PvP_Power Mists of Pandaria Patch 5.3.0 (2013-05-21): PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400. PvP Power bonus to healing is now based on class and specialization. Healing specializations receive a 100% bonus to healing from PvP Power. Damage specializations for Druids, Monks, Paladins, Priests, and Shaman receive a 70% bonus to healing from PvP Power. All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.
Description: A few days ago resilience was at 65% and nobody did any damage, battlegrounds frequently went with 0 deaths. I sent videos and content to the developers to show that the damage was far low and I recommended a fix of resilience at 50-55%.
Unfortunately, apparently the only two options we are offered are 40% and 65% and the resilience was moved down to 40%, representing a 71% increase in damage done by players.
After a few days of testing, as suspected, this is also unplayable. Warriors are frequently hitting for 150-200k without trinket procs or cooldowns popped. Mages are ice lancing for 100k. As a result, the arena community is totally non-existent and nobody wants to engage in PvP.
Both numbers, 40 and 65% do not work perfectly. However, the only solution I can think of is moving resilience back to 65% and letting it slowly get better and better as people get more gear, enchanted, gemmed, reforged and more PvP power from gear.
As a result, the best thing we can do for now, if you guys are unwilling to implement a temporary custom resilience, is to move resilience back to 65% and wait for the arena season to continue and players stats and damage improve.
In tandem with this change, I highly recommend implementing a change such as doubling the effect of PvP power on gear, to combat the tankiness of players in general.
However, if this is something that can't be done I understand.
So that we can play arena, so that we can battleground, so that we can duel and generally have an increasingly blizzlike time as people get more geared, could we please move resilience back to 65%. This is universally desired by the people in PvP chat. We wanted it to move down, but not all the way to 40.
If 40 and 65 are the only options, 65 should be the choice.
Thanks for taking the time to read this.
Current behaviour:
40% resilience means everybody dies instantaneously.
Expected behaviour:
Move to 65% resilience. The game will still be unoptimal in PVP, but atleast it will improve over the coming weeks and months.