Minecraft mod: What is that funky smell in my backpack? Food spoils over time unless preserved. Configure any item to rot, any container to preserve items.
Would it be possible to implement a machine that takes an input of any rottable food + an amount of RF, and essentially packages the food up in a way that makes it no longer edible, but also no longer rottable?
For instance: I have a stack of avocados, but I don't need them right now. So I drop them in the Dehydrator, and they're gradually processed into a Dehydrated Food item with NBT data indicating they're "harvestcraft:avocadoitem". I drop 'em in a barrel. When the market price on avocados goes up a few weeks later, I run them through the Rehydrator and voila, they're 100% fresh again, allowing me to sell them for a tidy profit.
Bonus points if foods can be blacklisted in the config such that they can't be dehydrated.
Would it be possible to implement a machine that takes an input of any rottable food + an amount of RF, and essentially packages the food up in a way that makes it no longer edible, but also no longer rottable?
For instance: I have a stack of avocados, but I don't need them right now. So I drop them in the Dehydrator, and they're gradually processed into a Dehydrated Food item with NBT data indicating they're "harvestcraft:avocadoitem". I drop 'em in a barrel. When the market price on avocados goes up a few weeks later, I run them through the Rehydrator and voila, they're 100% fresh again, allowing me to sell them for a tidy profit.
Bonus points if foods can be blacklisted in the config such that they can't be dehydrated.