Minecraft mod: What is that funky smell in my backpack? Food spoils over time unless preserved. Configure any item to rot, any container to preserve items.
Is your feature request related to a problem? Please describe.
I'm planning to utilize Food Funk's decay mechanic for some non-food items, but I see that you're planning to implement mechanics like nutrition decay (foods become less filling as they rot). My concern is that, in implementing those mechanics, it may make it impossible to give non-food items decay timers.
Describe the solution you'd like
However you implement those mechanics, it would be awesome if they did not cause errors when applied to foods which lack saturation and nutrition values.
Describe alternatives you've considered
If that is impossible, perhaps a parallel decay mechanic could be constructed for non-food items, one which does not include the nutrition and saturation multipliers.
Additional context
Working on a complex system for a modpack. Food Funk is fantastic.
Is your feature request related to a problem? Please describe. I'm planning to utilize Food Funk's decay mechanic for some non-food items, but I see that you're planning to implement mechanics like nutrition decay (foods become less filling as they rot). My concern is that, in implementing those mechanics, it may make it impossible to give non-food items decay timers.
Describe the solution you'd like However you implement those mechanics, it would be awesome if they did not cause errors when applied to foods which lack saturation and nutrition values.
Describe alternatives you've considered If that is impossible, perhaps a parallel decay mechanic could be constructed for non-food items, one which does not include the nutrition and saturation multipliers.
Additional context Working on a complex system for a modpack. Food Funk is fantastic.