Minecraft mod: What is that funky smell in my backpack? Food spoils over time unless preserved. Configure any item to rot, any container to preserve items.
I'm playing with a pack that has various types of salted food.
Since they're food, they decay at the standard rate, about 7 days - but since they've been salted, well... they shouldn't do that.
I'd like to be able to specify a name in the days to rot table with wildcards, ideally something like
I:"*salt*"=-1
and then have the mod pick up any item with salt, Salt, salted, Salted salt-cured ham, or whatever in the name, and not rot it.
Any idea if this would be possible? I'm aware that I can potentially find a list of specifiers for EVERY salt based item and do them all manually, and that would work, but, obviously, if this feature is implemented I wouldn't have to and that would be nice :)
I'm playing with a pack that has various types of salted food.
Since they're food, they decay at the standard rate, about 7 days - but since they've been salted, well... they shouldn't do that.
I'd like to be able to specify a name in the days to rot table with wildcards, ideally something like
I:"*salt*"=-1
and then have the mod pick up any item with salt, Salt, salted, Salted salt-cured ham, or whatever in the name, and not rot it.Any idea if this would be possible? I'm aware that I can potentially find a list of specifiers for EVERY salt based item and do them all manually, and that would work, but, obviously, if this feature is implemented I wouldn't have to and that would be nice :)