Closed vspin closed 2 years ago
Everything works except that the reversed animation keyframes begin at 1 in the timeline, and not at zero.
Edit. Just noticed the following two lines:
//K.time = clipLength - K.time - (1 / clip.frameRate); //Reversed sprite clips may be offset by 1 frame time K.time = clipLength - K.time;
Yea, I do not use sprites very often and am not smart enough to know why for sprites it is offset like that, but glad you spotted that line
Everything works except that the reversed animation keyframes begin at 1 in the timeline, and not at zero.
Edit. Just noticed the following two lines: