Closed kayD closed 6 months ago
I'm also seeing this on my system, but only in Chrome, not in Firefox.
OS: Manjaro Linux, kernel 6.3.5, nvidia driver 470.182.03-10 GPU: GeForce GTX 1060 Mobile Chrome: 114.0.5735.90 (Official Build) (64-bit) Firefox: 113.0.1
In the devtools console: Chrome:
Vendor: Google Inc. (NVIDIA Corporation)
Renderer: ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1060/PCIe/SSE2, OpenGL 4.5.0)
Plus a large number of errors that look like this: [.WebGL-0xa9004650e00] GL_INVALID_FRAMEBUFFER_OPERATION: Draw framebuffer is incomplete
Firefox:
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 980/PCIe/SSE2
This is plausible, because Vivaldi's engine is based on Chrome. How/where do you see the rendering error messages?
In the browser console - you can open it by right-clicking and choosing Inspect (or Ctrl+Shift+I, but I'm not sure if that's a universal shortcut).
Looking at it again, I can see that they are actually warnings, not errors. I'm not sure if they're really related to this issue, although they do only occur in Chrome (or Chromium).
Thanks, same here:
However, the reported errors don't seem to have any further negative effect.
BTW: similar errors reported also in Firefox:
I made an additional observation:
This can be barely seen in a static screenshot, but here:
At the very top you may see that the buildings align with the ground (roads). In the foreground the buildings seem to float, because the ground has "dropped". Also at the far right side, you may see a river valley with "3d terrain".
So to sum up the strange behavior:
All this seems to me like some implemented, intended functionality that is however appearing "at the wrong place".
Just another "debugging hint": In highly elevated area, looking straight from far above, one can see that the dropping area is around a square area around the camera's position.
https://streets.gl/#47.34486,11.51009,89.99,0.00,3961.93
The square area is 3D and raised, the surrounding area is flat (the hillshading is misleading the eye to believe it is also contoured).
Rotating the camera (with q
and e
keys) also rotates the square, synchronously with the landscape.
I am happy to report that, with the new version 6.2 of Vivaldi, the problems above have disappeared!
Vivaldi | 6.2.3105.45 (Stable channel) stable (64-Bit) Revision | 2c70753efd4b3344b0d0c7247329b29ac2b40489 OS | Linux JavaScript | V8 11.6.189.19
Just for reference: I use Chrome 114.0.5735.133 (quite old) on Linux and can reproduce this issue.
Demo: https://youtu.be/GKKWiozJLdE?si=1BV1Ol7dEPUhKeOX&t=187
@davidak @kayD @matyasrichter This problem with elevation should be fixed now, please verify it on your devices. Thanks!
@StrandedKitty I can confirm that it continues to work (see my comment from Aug 31). I tried with all scenarios on this page, both on Vivaldi 6.5.3206.48 (Stable channel) stable (64-Bit) and on Firefox 120.0 (64-bit) (snap)
Thanks for your great work!
Terrain (ground texture) falls off in the distance The terrain elevation is correctly rendered in the vicinity of the camera, but in the distance (about 1km), it drops off - in a gently slope, not apruptly - in the distance. Presumably to zero height. However, all 3d features stay at their calculated elevation, only the ground "sinks". It is a funny effect when you move the camera, as you appear to be standing on an elevated "island" which moves along with you.
Map location Example location: https://streets.gl/#49.85010,9.95623,58.47,105.63,2420.20
System information
Note: It is clearly related to the combination of OS and Browser. On Kubuntu with Firefox, it renders OK, and on Windows 10 with Vivaldi, it also renders OK.
It may be related to #110