StrandedKitty / streets-gl

🗺 OpenStreetMap 3D renderer powered by WebGL2
http://streets.gl
MIT License
598 stars 43 forks source link

Switch to Github-Project and add other maintainers to continue development #182

Open natrius opened 3 months ago

natrius commented 3 months ago

I see that you are active on github @StrandedKitty but the last commit to streets.gl was 4 months ago. Maybe you are doing stuff in secret, but i think it would be great to get this developed further because it looks amazing.

So i suggest turn this repository into a project so its possible to add other maintainers - if some are willing. Maybe its best to ask people like @Arcturuss and @JesseWeinstein and @westnordost (okay, maybe enough to do with StreetComplete :D ) and @ivanbranco if someone is willing to help maintain this project?

Discord seems pretty dead too, unfortunately. I made a room on matrix for general osm-3d-related stuff, but i added an adress for streets-gl as well. https://matrix.to/#/#osm-3d:matrix.org

It would be great to see more activity around the whole stuff because this project is amazing! :)

JesseWeinstein commented 3 months ago

There's no need for the original writer to take action on this; @natrius -- if you are willing/able to make further improvements, just fork the repo and do so. Encouraging someone to add new maintainers is kinda a bad look right now, considering the xz backdoor. https://lwn.net/Articles/967180

As for me taking on maintenance -- sadly, I don't have the time.

rskedgell commented 2 months ago

If someone does have the time to fork the repo, what is really needed is a reversion to obtaining the map data from Overpass. We currently have a superb looking rendering of OSM data frozen in time on 2023-09-24.

mmd-osm commented 1 month ago

Re. https://community.openstreetmap.org/t/streets-gl-a-new-3d-renderer-for-osm/98594/156 - last comment on the topic was that the previous Overpass code needs to be ported. I'm not exactly sure how this would work, though.

The good news is that you can run all the code locally, including generating tiles for a small area.