Closed RedAuburn closed 1 year ago
The tiles normal map looks like it could be in world-space or something.
Without the current normal map, it looks better. But it still looks like the geometry normals on the roof ridge aren't right:
with current normal map / without (better)
another case:
https://streets.gl/#51.47754,0.01439,14.50,295.75,175.26
Hmm, it's hard to say whether it's expected behaviour or not. Maybe the normal map is a bit too extreme.
Normal texture for roof tiles had a slight slope baked into it. It should be better now. But besides this normal maps work correctly.
these sides of the roof should be in shadow, maybe the normals are being smoothed?
https://streets.gl/#51.47754,-0.06461,27.50,280.00,1015.51![Screenshot from 2023-05-04 18-42-57](https://user-images.githubusercontent.com/26939824/236286127-d32cc78b-9e71-4a3a-8d81-ce4d3260117a.png)