So I was getting this error when i started digging into whats happening:
Problem:
three has an _object3DId attached with each Object3d which increments by one like so.
So when setting up my world i create few Object3Ds using three.cjs and and the id goes up to some value (example: 13)
Now when CSM constructor (which uses three.module.js)
this.createLights()
is called it create 3 DirectionalLights with id's (example: 8,11,14)
After so the id of next light i make outside CSM will be 14 which exactly aligns with the last DirectionalLight (id: 14) which messes up the UniformCache in three.cjs.
Most cases this will not be a problem as what are the chances of 2 id's to coincide is very rare which wont mess up the cache.
Solution:
I dont know yet. If you have an idea do let me know if this is problem of CSM or THREE.js or something in my setup.
Error:
So I was getting this error when i started digging into whats happening:![image](https://user-images.githubusercontent.com/21074796/213359413-9bf7f06d-fc16-49cb-8270-1a5c2ce5f0a6.png)
Problem:
three has an _object3DId attached with each Object3d which increments by one like so.
So when setting up my world i create few Object3Ds using three.cjs and and the id goes up to some value (example: 13)
Now when CSM constructor (which uses three.module.js)
this.createLights()
is called it create 3 DirectionalLights with id's (example: 8,11,14)
After so the id of next light i make outside CSM will be 14 which exactly aligns with the last DirectionalLight (id: 14) which messes up the UniformCache in three.cjs.
Most cases this will not be a problem as what are the chances of 2 id's to coincide is very rare which wont mess up the cache.
Solution:
I dont know yet. If you have an idea do let me know if this is problem of CSM or THREE.js or something in my setup.