StrangeLoopGames / EcoIssues

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Plants need Harvest Effects (Right now they just use Destroy Effects) #12148

Open johnkslg opened 5 years ago

johnkslg commented 5 years ago

animx The beets should 'suck into' your person. Right now it looks like youre demolishing them. Also less violence on the leaves.

keegan-o commented 5 years ago

Don't think I'm gonna be able to do that without scripting. https://forum.unity.com/threads/getting-shuriken-particles-to-move-to-target.321065/ @SeanAtr0n Think you might be able to help me with something for making particles move towards the player?

It also will require harvesting vs. destroying effects to be hooked up by a programmer, so I will put sean on here for that part of the task, feel free to assign whomever could also do it. Right now both 'Harvest' and 'Destroy' calls 'Destroy'.

metachronism commented 5 years ago

beet leaves are edible, so its sad seeing them destroyed like this

keegan-o commented 5 years ago

All the effects for plants in the game right now are for when they are destroyed. It's just that the code has never been able to distinguish between harvest and destroy, so I just made the destroy effects, which we will still want once we get the harvest effects. Because it would have been even weirder if we had the plant appear to suck into the player when the plant just got completely destroyed and the player gets nothing (something that happens a lot with digging, etc). So we'll still use all the current effects, it's just a matter of adding harvest effects.

keegan-o commented 4 years ago

Assigning Craig on this with me as we did start to work on this a while ago but other things came up. We'll hopefully at last fix it for 9.0 in the next few weeks.

keegan-o commented 4 years ago

Just for clarity, this is something we need programmers to take the point on, both for figuring out how we want to spawn entities which rush over into the player, and for hooking it up so that the 'Harvest' effect is actually called on the harvest action. I'm going to actually un-assign myself until we have that functionality because I think this task has been assumed to be art-based for too long. I will be happy to set up the meshes, particles, etc, once we have the code needed to make them go towards the player!