StrangeLoopGames / EcoIssues

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[0.8.2.0 staging-17-n] The possobility to steal power #12483

Open SlayksWood opened 5 years ago

SlayksWood commented 5 years ago

The possobility to steal mechanical and electric power. Step to reproduce:

I add high label because sometimes in priority not their sources of consumption.

For Example:

image image It doesn't work. Power grid has insufficient power.

D3nnis3n commented 5 years ago

Please make sure that, if you are going to fix this at all, there should only be a priority of your electricity going to your machines. A lot of peeps use this "bug" to share electricity with their neighbors and some servers even provide city-controlled power plants to power the whole city. Restricting power usage to only the player that creates it would destroy this possibility and be a massive drawback!

Conchipedia commented 5 years ago

Wouldn't adding an Extra item like Wires and pylons let Players use power from these? example: PlayerA places 5 wind turbines that can only be used on his property PlayerA then adds Pylons and wires leading away from property and connects 2 wind turbines to these, and PlayerB can now acesss power from these lines and pylons of the two connected wind turbines but NOT the 3 on PlayerA's property. Other players can ADD other power output to the wires that will increase the output that other players can access but NOT ones they decide NOT to connect. So in theory a public Electricity Source can be created, and Private ones cannot be accessed, so it should be possible for loads of players to ADD to this public supply and still not have to worry about other players leaching off their private supply. a bit long-winded, but i think you get rough idea of what i mean